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Fix color texture format detection for webgl and gles < 3.0
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1 changed files with 7 additions and 1 deletions
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@ -1268,6 +1268,12 @@ namespace bgfx { namespace gl
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if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30) )
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{
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setTextureFormat(TextureFormat::RGBA16F, GL_RGBA, GL_RGBA, GL_HALF_FLOAT);
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// internalFormat and format must match:
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// https://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexImage2D.xml
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setTextureFormat(TextureFormat::RGBA8, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
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setTextureFormat(TextureFormat::R5G6B5, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
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setTextureFormat(TextureFormat::RGBA4, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
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setTextureFormat(TextureFormat::RGB5A1, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
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if (s_extension[Extension::OES_texture_half_float].m_supported
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|| s_extension[Extension::OES_texture_float ].m_supported)
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@ -1346,7 +1352,7 @@ namespace bgfx { namespace gl
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s_textureFormat[TextureFormat::R8].m_fmt = GL_LUMINANCE;
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}
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if (!BX_ENABLED(BX_PLATFORM_EMSCRIPTEN) )
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//if (!BX_ENABLED(BX_PLATFORM_EMSCRIPTEN) )
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{
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for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
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{
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