diff --git a/src/renderer_d3d9.cpp b/src/renderer_d3d9.cpp index 29683874..6067b8ea 100644 --- a/src/renderer_d3d9.cpp +++ b/src/renderer_d3d9.cpp @@ -335,7 +335,7 @@ namespace bgfx { namespace d3d9 RECT rect; GetWindowRect( (HWND)g_platformData.nwh, &rect); - m_params.BackBufferWidth = rect.right-rect.left; + m_params.BackBufferWidth = rect.right-rect.left; m_params.BackBufferHeight = rect.bottom-rect.top; m_d3d9dll = bx::dlopen("d3d9.dll"); @@ -1421,8 +1421,11 @@ namespace bgfx { namespace d3d9 static void setSamplerState(IDirect3DDevice9* _device, DWORD _stage, D3DSAMPLERSTATETYPE _type,DWORD _value) { - DX_CHECK(_device->SetSamplerState( _stage, _type, _value) ); - DX_CHECK(_device->SetSamplerState(D3DVERTEXTEXTURESAMPLER0 + _stage, _type, _value) ); + DX_CHECK(_device->SetSamplerState(_stage, _type, _value) ); + if (4 > _stage) + { + DX_CHECK(_device->SetSamplerState(D3DVERTEXTEXTURESAMPLER0 + _stage, _type, _value) ); + } } void setSamplerState(uint8_t _stage, uint32_t _flags) @@ -2745,8 +2748,11 @@ namespace bgfx { namespace d3d9 , 0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags) ? _flags : m_flags ); IDirect3DDevice9* device = s_renderD3D9->m_device; - DX_CHECK(device->SetTexture( _stage, m_ptr) ); - DX_CHECK(device->SetTexture(D3DVERTEXTEXTURESAMPLER0 + _stage, m_ptr) ); + DX_CHECK(device->SetTexture(_stage, m_ptr) ); + if (4 > _stage) + { + DX_CHECK(device->SetTexture(D3DVERTEXTEXTURESAMPLER0 + _stage, m_ptr) ); + } } void TextureD3D9::resolve() const @@ -3614,10 +3620,10 @@ namespace bgfx { namespace d3d9 numVertices = vb.m_size/vertexDecl.m_decl.m_stride; } - uint32_t numIndices = 0; + uint32_t numIndices = 0; uint32_t numPrimsSubmitted = 0; - uint32_t numInstances = 0; - uint32_t numPrimsRendered = 0; + uint32_t numInstances = 0; + uint32_t numPrimsRendered = 0; if (isValid(draw.m_indexBuffer) ) { @@ -3640,10 +3646,10 @@ namespace bgfx { namespace d3d9 } else if (prim.m_min <= draw.m_numIndices) { - numIndices = draw.m_numIndices; + numIndices = draw.m_numIndices; numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub; - numInstances = draw.m_numInstances; - numPrimsRendered = numPrimsSubmitted*draw.m_numInstances; + numInstances = draw.m_numInstances; + numPrimsRendered = numPrimsSubmitted*draw.m_numInstances; DX_CHECK(device->DrawIndexedPrimitive(prim.m_type , draw.m_startVertex @@ -3657,8 +3663,8 @@ namespace bgfx { namespace d3d9 else { numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub; - numInstances = draw.m_numInstances; - numPrimsRendered = numPrimsSubmitted*draw.m_numInstances; + numInstances = draw.m_numInstances; + numPrimsRendered = numPrimsSubmitted*draw.m_numInstances; DX_CHECK(device->DrawPrimitive(prim.m_type , draw.m_startVertex