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synced 2025-03-14 00:49:53 -04:00
Fixed more variable shadowing warnings.
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parent
1dc10fa48f
commit
0490fbcd1e
4 changed files with 15 additions and 14 deletions
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@ -292,8 +292,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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for (uint32_t ii = 0, num = bx::uint32_min(10, (uint32_t)quads.size() ); ii < num; ++ii)
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{
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const PackCube& face = quads.front();
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cube.clear(face);
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cube.clear(quads.front() );
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quads.pop_front();
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}
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}
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@ -20,7 +20,7 @@ KnightPos knightTour[8*4] =
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{0,0}, {1,2}, {3,3}, {4,1}, {5,3}, {7,2}, {6,0}, {5,2},
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{7,3}, {6,1}, {4,0}, {3,2}, {2,0}, {0,1}, {1,3}, {2,1},
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{0,2}, {1,0}, {2,2}, {0,3}, {1,1}, {3,0}, {4,2}, {5,0},
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{7,1}, {6,3}, {5,1}, {7,0}, {6,2}, {4,3}, {3,1}, {2,3}
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{7,1}, {6,3}, {5,1}, {7,0}, {6,2}, {4,3}, {3,1}, {2,3},
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};
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int _main_(int /*_argc*/, char** /*_argv*/)
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@ -55,15 +55,19 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::TextureHandle textureStipple;
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const bgfx::Memory* stipple = bgfx::alloc(8*4);
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memset(stipple->data, 0, stipple->size);
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const bgfx::Memory* stippleTex = bgfx::alloc(8*4);
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memset(stippleTex->data, 0, stippleTex->size);
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for (uint32_t ii = 0; ii < 32; ++ii)
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{
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stipple->data[knightTour[ii].m_y * 8 + knightTour[ii].m_x] = ii*4;
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stippleTex->data[knightTour[ii].m_y * 8 + knightTour[ii].m_x] = ii*4;
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}
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textureStipple = bgfx::createTexture2D(8, 4, 1, bgfx::TextureFormat::R8, BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIN_POINT, stipple);
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textureStipple = bgfx::createTexture2D(8, 4, 1
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, bgfx::TextureFormat::R8
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, BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIN_POINT
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, stippleTex
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);
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Mesh* meshTop[3] =
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{
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@ -1319,10 +1319,10 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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);
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// Cubes.
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for (uint8_t ii = 0; ii < numCubes; ++ii)
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for (uint8_t jj = 0; jj < numCubes; ++jj)
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{
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cubeMesh.submit(viewId
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, cubeMtx[ii]
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, cubeMtx[jj]
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, programTextureLightning
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, s_renderStates[RenderState::ProjectionShadows_DrawDiffuse]
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, figureTex
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@ -209,7 +209,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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imguiSlider("Random seed", u_paramsData.baseSeed, 0, 100);
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int32_t shape = imguiChoose(u_paramsData.initialShape, "Point", "Sphere", "Box", "Donut");
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imguiSlider("Initial speed", u_paramsData.initialSpeed, 0.0f, 300.0f, 0.1f);
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bool reset = imguiButton("Reset");
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bool defaults = imguiButton("Reset");
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imguiSeparatorLine();
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imguiSlider("Particle count (x512)", u_paramsData.dispatchSize, 1, 64);
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imguiSlider("Gravity", u_paramsData.gravity, 0.0f, 0.3f, 0.001f);
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@ -226,11 +226,11 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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// Modify parameters and reset if shape is changed
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if (shape != u_paramsData.initialShape)
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{
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reset = true;
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defaults = true;
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InitializeParams(shape, &u_paramsData);
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}
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if (reset)
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if (defaults)
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{
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bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Write);
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bgfx::setBuffer(1, currPositionBuffer0, bgfx::Access::Write);
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@ -248,8 +248,6 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bx::xchg(currPositionBuffer0, currPositionBuffer1);
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bx::xchg(prevPositionBuffer0, prevPositionBuffer1);
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float view[16];
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// Update camera.
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cameraUpdate(deltaTime, mouseState);
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cameraGetViewMtx(view);
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