Updated README.

This commit is contained in:
bkaradzic 2013-08-30 22:45:26 -07:00
parent 1da64571d9
commit 01f25d87af

128
README.md
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@ -6,7 +6,7 @@ https://github.com/bkaradzic/bgfx
What is it?
-----------
Cross-platform rendering library ([API](https://github.com/bkaradzic/bgfx/blob/master/include/bgfx.h)).
Cross-platform rendering library ([API documentation](https://github.com/bkaradzic/bgfx/blob/master/include/bgfx.h)).
Supported rendering backends:
@ -38,6 +38,69 @@ scripting language, and an efficient command-line workflow. Here is video where
they explain why they choose bgfx over alternatives:
<a href="http://www.youtube.com/watch?feature=player_embedded&v=PHY_XHkMGIM&t=1m53s" target="_blank"><img src="http://img.youtube.com/vi/PHY_XHkMGIM/0.jpg" alt="Why did you choose bgfx?" width="240" height="180" border="10" /></a>
Examples
--------
Most of the examples require shader/texture/mesh data to be loaded. When running
examples your current directory should be examples/runtime.
<bgfx_path>/examples/runtime $ ../../.build/<config>/bin/example-00-helloworldDebug
### 00-helloworld
Initialization and debug text.
### 01-cubes
Rendering simple static mesh.
![example-01-cubes](https://github.com/bkaradzic/bgfx/raw/master/examples/01-cubes/screenshot.png)
### 02-metaballs
Rendering with transient buffers and embedding shaders.
![example-02-metaballs](https://github.com/bkaradzic/bgfx/raw/master/examples/02-metaballs/screenshot.png)
### 03-raymarch
Updating shader uniforms.
![example-03-raymarch](https://github.com/bkaradzic/bgfx/raw/master/examples/03-raymarch/screenshot.png)
### 04-mesh
Loading meshes.
![example-04-mesh](https://github.com/bkaradzic/bgfx/raw/master/examples/04-mesh/screenshot.png)
### 05-instancing
Geometry instancing.
![example-05-instancing](https://github.com/bkaradzic/bgfx/raw/master/examples/05-instancing/screenshot.png)
### 06-bump
Loading textures.
![example-06-bump](https://github.com/bkaradzic/bgfx/raw/master/examples/06-bump/screenshot.png)
### 07-callback
Implementing application specific callbacks for taking screen shots, caching
OpenGL binary shaders, and video capture.
### 08-update
Updating textures.
### 09-hdr
Using multiple views and render targets.
![example-09-hdr](https://github.com/bkaradzic/bgfx/raw/master/examples/09-hdr/screenshot.png)
### 10-font
Use the font system to display text and styled text.
![example-10-font](https://github.com/bkaradzic/bgfx/raw/master/examples/10-font/screenshot.png)
### 11-fontsdf
Use a single distance field font to render text of various size.
![example-11-fontsdf](https://github.com/bkaradzic/bgfx/raw/master/examples/11-fontsdf/screenshot.png)
Dependencies
------------
@ -131,69 +194,6 @@ Configuration is `<platform>-<debug/release>[32/64]`. For example:
linux-release32, nacl-debug64, nacl-arm-debug, pnacl-release,
android-release, etc.
Examples
--------
Most of the examples require shader/texture/mesh data to be loaded. When running
examples your current directory should be examples/runtime.
<bgfx_path>/examples/runtime $ ../../.build/<config>/bin/example-00-helloworldDebug
### 00-helloworld
Initialization and debug text.
### 01-cubes
Rendering simple static mesh.
![example-01-cubes](https://github.com/bkaradzic/bgfx/raw/master/examples/01-cubes/screenshot.png)
### 02-metaballs
Rendering with transient buffers and embedding shaders.
![example-02-metaballs](https://github.com/bkaradzic/bgfx/raw/master/examples/02-metaballs/screenshot.png)
### 03-raymarch
Updating shader uniforms.
![example-03-raymarch](https://github.com/bkaradzic/bgfx/raw/master/examples/03-raymarch/screenshot.png)
### 04-mesh
Loading meshes.
![example-04-mesh](https://github.com/bkaradzic/bgfx/raw/master/examples/04-mesh/screenshot.png)
### 05-instancing
Geometry instancing.
![example-05-instancing](https://github.com/bkaradzic/bgfx/raw/master/examples/05-instancing/screenshot.png)
### 06-bump
Loading textures.
![example-06-bump](https://github.com/bkaradzic/bgfx/raw/master/examples/06-bump/screenshot.png)
### 07-callback
Implementing application specific callbacks for taking screen shots, caching
OpenGL binary shaders, and video capture.
### 08-update
Updating textures.
### 09-hdr
Using multiple views and render targets.
![example-09-hdr](https://github.com/bkaradzic/bgfx/raw/master/examples/09-hdr/screenshot.png)
### 10-font
Use the font system to display text and styled text.
![example-10-font](https://github.com/bkaradzic/bgfx/raw/master/examples/10-font/screenshot.png)
### 11-fontsdf
Use a single distance field font to render text of various size.
![example-11-fontsdf](https://github.com/bkaradzic/bgfx/raw/master/examples/11-fontsdf/screenshot.png)
Internals
---------