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Updated README.
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README.md
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README.md
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@ -6,7 +6,7 @@ https://github.com/bkaradzic/bgfx
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What is it?
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What is it?
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-----------
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-----------
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Cross-platform rendering library ([API](https://github.com/bkaradzic/bgfx/blob/master/include/bgfx.h)).
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Cross-platform rendering library ([API documentation](https://github.com/bkaradzic/bgfx/blob/master/include/bgfx.h)).
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Supported rendering backends:
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Supported rendering backends:
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@ -38,6 +38,69 @@ scripting language, and an efficient command-line workflow. Here is video where
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they explain why they choose bgfx over alternatives:
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they explain why they choose bgfx over alternatives:
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<a href="http://www.youtube.com/watch?feature=player_embedded&v=PHY_XHkMGIM&t=1m53s" target="_blank"><img src="http://img.youtube.com/vi/PHY_XHkMGIM/0.jpg" alt="Why did you choose bgfx?" width="240" height="180" border="10" /></a>
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<a href="http://www.youtube.com/watch?feature=player_embedded&v=PHY_XHkMGIM&t=1m53s" target="_blank"><img src="http://img.youtube.com/vi/PHY_XHkMGIM/0.jpg" alt="Why did you choose bgfx?" width="240" height="180" border="10" /></a>
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Examples
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--------
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Most of the examples require shader/texture/mesh data to be loaded. When running
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examples your current directory should be examples/runtime.
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<bgfx_path>/examples/runtime $ ../../.build/<config>/bin/example-00-helloworldDebug
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### 00-helloworld
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Initialization and debug text.
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### 01-cubes
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Rendering simple static mesh.
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![example-01-cubes](https://github.com/bkaradzic/bgfx/raw/master/examples/01-cubes/screenshot.png)
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### 02-metaballs
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Rendering with transient buffers and embedding shaders.
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![example-02-metaballs](https://github.com/bkaradzic/bgfx/raw/master/examples/02-metaballs/screenshot.png)
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### 03-raymarch
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Updating shader uniforms.
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![example-03-raymarch](https://github.com/bkaradzic/bgfx/raw/master/examples/03-raymarch/screenshot.png)
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### 04-mesh
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Loading meshes.
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![example-04-mesh](https://github.com/bkaradzic/bgfx/raw/master/examples/04-mesh/screenshot.png)
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### 05-instancing
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Geometry instancing.
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![example-05-instancing](https://github.com/bkaradzic/bgfx/raw/master/examples/05-instancing/screenshot.png)
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### 06-bump
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Loading textures.
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![example-06-bump](https://github.com/bkaradzic/bgfx/raw/master/examples/06-bump/screenshot.png)
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### 07-callback
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Implementing application specific callbacks for taking screen shots, caching
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OpenGL binary shaders, and video capture.
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### 08-update
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Updating textures.
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### 09-hdr
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Using multiple views and render targets.
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![example-09-hdr](https://github.com/bkaradzic/bgfx/raw/master/examples/09-hdr/screenshot.png)
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### 10-font
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Use the font system to display text and styled text.
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![example-10-font](https://github.com/bkaradzic/bgfx/raw/master/examples/10-font/screenshot.png)
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### 11-fontsdf
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Use a single distance field font to render text of various size.
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![example-11-fontsdf](https://github.com/bkaradzic/bgfx/raw/master/examples/11-fontsdf/screenshot.png)
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Dependencies
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Dependencies
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------------
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------------
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@ -131,69 +194,6 @@ Configuration is `<platform>-<debug/release>[32/64]`. For example:
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linux-release32, nacl-debug64, nacl-arm-debug, pnacl-release,
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linux-release32, nacl-debug64, nacl-arm-debug, pnacl-release,
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android-release, etc.
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android-release, etc.
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Examples
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--------
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Most of the examples require shader/texture/mesh data to be loaded. When running
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examples your current directory should be examples/runtime.
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<bgfx_path>/examples/runtime $ ../../.build/<config>/bin/example-00-helloworldDebug
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### 00-helloworld
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Initialization and debug text.
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### 01-cubes
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Rendering simple static mesh.
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![example-01-cubes](https://github.com/bkaradzic/bgfx/raw/master/examples/01-cubes/screenshot.png)
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### 02-metaballs
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Rendering with transient buffers and embedding shaders.
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![example-02-metaballs](https://github.com/bkaradzic/bgfx/raw/master/examples/02-metaballs/screenshot.png)
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### 03-raymarch
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Updating shader uniforms.
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![example-03-raymarch](https://github.com/bkaradzic/bgfx/raw/master/examples/03-raymarch/screenshot.png)
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### 04-mesh
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Loading meshes.
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![example-04-mesh](https://github.com/bkaradzic/bgfx/raw/master/examples/04-mesh/screenshot.png)
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### 05-instancing
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Geometry instancing.
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![example-05-instancing](https://github.com/bkaradzic/bgfx/raw/master/examples/05-instancing/screenshot.png)
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### 06-bump
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Loading textures.
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![example-06-bump](https://github.com/bkaradzic/bgfx/raw/master/examples/06-bump/screenshot.png)
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### 07-callback
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Implementing application specific callbacks for taking screen shots, caching
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OpenGL binary shaders, and video capture.
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### 08-update
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Updating textures.
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### 09-hdr
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Using multiple views and render targets.
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![example-09-hdr](https://github.com/bkaradzic/bgfx/raw/master/examples/09-hdr/screenshot.png)
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### 10-font
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Use the font system to display text and styled text.
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![example-10-font](https://github.com/bkaradzic/bgfx/raw/master/examples/10-font/screenshot.png)
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### 11-fontsdf
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Use a single distance field font to render text of various size.
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![example-11-fontsdf](https://github.com/bkaradzic/bgfx/raw/master/examples/11-fontsdf/screenshot.png)
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Internals
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Internals
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---------
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---------
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