mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
Added mouse wheel handling.
This commit is contained in:
parent
d536bb8c72
commit
0098be04d7
8 changed files with 45 additions and 19 deletions
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@ -283,7 +283,7 @@ namespace entry
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if (mouse->m_move)
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{
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inputSetMousePos(mouse->m_mx, mouse->m_my);
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inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
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}
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else
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{
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@ -297,6 +297,7 @@ namespace entry
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{
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_mouse->m_mx = mouse->m_mx;
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_mouse->m_my = mouse->m_my;
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_mouse->m_mz = mouse->m_mz;
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}
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else
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{
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@ -134,6 +134,7 @@ namespace entry
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MouseState()
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: m_mx(0)
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, m_my(0)
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, m_mz(0)
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{
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for (uint32_t ii = 0; ii < entry::MouseButton::Count; ++ii)
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{
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@ -141,8 +142,9 @@ namespace entry
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}
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}
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uint32_t m_mx;
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uint32_t m_my;
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int32_t m_mx;
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int32_t m_my;
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int32_t m_mz;
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uint8_t m_buttons[entry::MouseButton::Count];
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};
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@ -216,6 +216,7 @@ namespace entry
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{
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m_eventQueue.postMouseEvent(xbutton.x
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, xbutton.y
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, 0
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, mb
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, event.type == ButtonPress
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);
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@ -228,6 +229,7 @@ namespace entry
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const XMotionEvent& xmotion = event.xmotion;
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m_eventQueue.postMouseEvent(xmotion.x
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, xmotion.y
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, 0
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);
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}
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break;
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@ -56,6 +56,7 @@ namespace entry
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{
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int32_t m_mx;
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int32_t m_my;
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int32_t m_mz;
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MouseButton::Enum m_button;
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bool m_down;
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bool m_move;
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@ -90,24 +91,26 @@ namespace entry
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m_queue.push(ev);
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}
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void postMouseEvent(int32_t _mx, int32_t _my)
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void postMouseEvent(int32_t _mx, int32_t _my, int32_t _mz)
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{
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MouseEvent* ev = new MouseEvent;
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ev->m_type = Event::Mouse;
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ev->m_mx = _mx;
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ev->m_my = _my;
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ev->m_mz = _mz;
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ev->m_button = MouseButton::None;
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ev->m_down = false;
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ev->m_move = true;
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m_queue.push(ev);
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}
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void postMouseEvent(int32_t _mx, int32_t _my, MouseButton::Enum _button, bool _down)
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void postMouseEvent(int32_t _mx, int32_t _my, int32_t _mz, MouseButton::Enum _button, bool _down)
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{
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MouseEvent* ev = new MouseEvent;
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ev->m_type = Event::Mouse;
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ev->m_mx = _mx;
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ev->m_my = _my;
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ev->m_mz = _mz;
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ev->m_button = _button;
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ev->m_down = _down;
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ev->m_move = false;
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@ -186,7 +186,7 @@ namespace entry
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case SDL_MOUSEMOTION:
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{
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const SDL_MouseMotionEvent& mev = event.motion;
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m_eventQueue.postMouseEvent(mev.x, mev.y);
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m_eventQueue.postMouseEvent(mev.x, mev.y, 0);
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}
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break;
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@ -194,7 +194,7 @@ namespace entry
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case SDL_MOUSEBUTTONUP:
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{
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const SDL_MouseButtonEvent& mev = event.button;
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m_eventQueue.postMouseEvent(mev.x, mev.y, MouseButton::Left, mev.type == SDL_MOUSEBUTTONDOWN);
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m_eventQueue.postMouseEvent(mev.x, mev.y, 0, MouseButton::Left, mev.type == SDL_MOUSEBUTTONDOWN);
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}
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break;
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@ -374,7 +374,16 @@ namespace entry
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setMousePos(m_mx, m_my);
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}
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m_eventQueue.postMouseEvent(mx, my);
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m_eventQueue.postMouseEvent(mx, my, 0);
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}
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break;
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case WM_MOUSEWHEEL:
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{
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int32_t mx = GET_X_LPARAM(_lparam);
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int32_t my = GET_Y_LPARAM(_lparam);
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int32_t mz = GET_WHEEL_DELTA_WPARAM(_wparam);
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m_eventQueue.postMouseEvent(mx, my, mz);
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}
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break;
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@ -384,7 +393,7 @@ namespace entry
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{
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int32_t mx = GET_X_LPARAM(_lparam);
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int32_t my = GET_Y_LPARAM(_lparam);
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m_eventQueue.postMouseEvent(mx, my, MouseButton::Left, _id == WM_LBUTTONDOWN);
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m_eventQueue.postMouseEvent(mx, my, 0, MouseButton::Left, _id == WM_LBUTTONDOWN);
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}
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break;
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@ -394,7 +403,7 @@ namespace entry
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{
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int32_t mx = GET_X_LPARAM(_lparam);
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int32_t my = GET_Y_LPARAM(_lparam);
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m_eventQueue.postMouseEvent(mx, my, MouseButton::Middle, _id == WM_MBUTTONDOWN);
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m_eventQueue.postMouseEvent(mx, my, 0, MouseButton::Middle, _id == WM_MBUTTONDOWN);
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}
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break;
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@ -404,7 +413,7 @@ namespace entry
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{
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int32_t mx = GET_X_LPARAM(_lparam);
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int32_t my = GET_Y_LPARAM(_lparam);
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m_eventQueue.postMouseEvent(mx, my, MouseButton::Right, _id == WM_RBUTTONDOWN);
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m_eventQueue.postMouseEvent(mx, my, 0, MouseButton::Right, _id == WM_RBUTTONDOWN);
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}
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break;
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@ -15,6 +15,7 @@ struct Mouse
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Mouse()
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: m_width(1280)
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, m_height(720)
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, m_wheelDelta(120)
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, m_lock(false)
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{
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}
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@ -25,6 +26,7 @@ struct Mouse
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{
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m_norm[0] = 0.0f;
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m_norm[1] = 0.0f;
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m_norm[2] = 0.0f;
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}
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memset(m_buttons, 0, sizeof(m_buttons) );
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@ -36,12 +38,14 @@ struct Mouse
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m_height = _height;
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}
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void setPos(int32_t _mx, int32_t _my)
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void setPos(int32_t _mx, int32_t _my, int32_t _mz)
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{
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m_absolute[0] = _mx;
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m_absolute[1] = _my;
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m_absolute[2] = _mz;
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m_norm[0] = float(_mx)/float(m_width);
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m_norm[1] = float(_my)/float(m_height);
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m_norm[2] = float(_mz)/float(m_wheelDelta);
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}
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void setButtonState(entry::MouseButton::Enum _button, uint8_t _state)
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@ -49,12 +53,13 @@ struct Mouse
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m_buttons[_button] = _state;
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}
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int32_t m_absolute[2];
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float m_norm[2];
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int32_t m_absolute[3];
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float m_norm[3];
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int32_t m_wheel;
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uint8_t m_buttons[entry::MouseButton::Count];
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uint16_t m_width;
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uint16_t m_height;
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uint16_t m_wheelDelta;
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bool m_lock;
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};
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@ -197,9 +202,10 @@ void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down)
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s_input.m_keyboard.setKeyState(_key, _modifiers, _down);
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}
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void inputSetMousePos(int32_t _mx, int32_t _my)
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void inputSetMousePos(int32_t _mx, int32_t _my, int32_t _mz)
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{
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s_input.m_mouse.setPos(_mx, _my);
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DBG("%d, %d, %d", _mx, _my, _mz);
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s_input.m_mouse.setPos(_mx, _my, _mz);
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}
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void inputSetMouseButtonState(entry::MouseButton::Enum _button, uint8_t _state)
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@ -207,12 +213,14 @@ void inputSetMouseButtonState(entry::MouseButton::Enum _button, uint8_t _state)
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s_input.m_mouse.setButtonState(_button, _state);
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}
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void inputGetMouse(float _mouse[2])
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void inputGetMouse(float _mouse[3])
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{
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_mouse[0] = s_input.m_mouse.m_norm[0];
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_mouse[1] = s_input.m_mouse.m_norm[1];
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_mouse[2] = s_input.m_mouse.m_norm[2];
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s_input.m_mouse.m_norm[0] = 0.0f;
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s_input.m_mouse.m_norm[1] = 0.0f;
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s_input.m_mouse.m_norm[2] = 0.0f;
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}
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bool inputIsMouseLocked()
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@ -230,6 +238,7 @@ void inputSetMouseLock(bool _lock)
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{
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s_input.m_mouse.m_norm[0] = 0.0f;
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s_input.m_mouse.m_norm[1] = 0.0f;
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s_input.m_mouse.m_norm[2] = 0.0f;
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}
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}
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}
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@ -38,7 +38,7 @@ void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down);
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void inputSetMouseResolution(uint16_t _width, uint16_t _height);
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///
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void inputSetMousePos(int32_t _mx, int32_t _my);
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void inputSetMousePos(int32_t _mx, int32_t _my, int32_t _mz);
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///
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void inputSetMouseButtonState(entry::MouseButton::Enum _button, uint8_t _state);
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@ -47,7 +47,7 @@ void inputSetMouseButtonState(entry::MouseButton::Enum _button, uint8_t _state);
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void inputSetMouseLock(bool _lock);
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///
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void inputGetMouse(float _mouse[2]);
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void inputGetMouse(float _mouse[3]);
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///
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bool inputIsMouseLocked();
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