bgfx/examples/07-callback/callback.cpp

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/*
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* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "common.h"
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#include "bgfx_utils.h"
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#include <bx/allocator.h>
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#include <bx/string.h>
#include "aviwriter.h"
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#include <inttypes.h>
struct PosColorVertex
{
float m_x;
float m_y;
float m_z;
uint32_t m_abgr;
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static void init()
{
ms_decl.begin();
ms_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
ms_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
ms_decl.end();
};
static bgfx::VertexDecl ms_decl;
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};
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bgfx::VertexDecl PosColorVertex::ms_decl;
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static PosColorVertex s_cubeVertices[8] =
{
{-1.0f, 1.0f, 1.0f, 0xff000000 },
{ 1.0f, 1.0f, 1.0f, 0xff0000ff },
{-1.0f, -1.0f, 1.0f, 0xff00ff00 },
{ 1.0f, -1.0f, 1.0f, 0xff00ffff },
{-1.0f, 1.0f, -1.0f, 0xffff0000 },
{ 1.0f, 1.0f, -1.0f, 0xffff00ff },
{-1.0f, -1.0f, -1.0f, 0xffffff00 },
{ 1.0f, -1.0f, -1.0f, 0xffffffff },
};
static const uint16_t s_cubeIndices[36] =
{
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0, 1, 2, // 0
1, 3, 2,
4, 6, 5, // 2
5, 6, 7,
0, 2, 4, // 4
4, 2, 6,
1, 5, 3, // 6
5, 7, 3,
0, 4, 1, // 8
4, 5, 1,
2, 3, 6, // 10
6, 3, 7,
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};
void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip)
{
FILE* file = fopen(_filePath, "wb");
if ( NULL != file )
{
uint8_t type = _grayscale ? 3 : 2;
uint8_t bpp = _grayscale ? 8 : 32;
putc(0, file);
putc(0, file);
putc(type, file);
putc(0, file);
putc(0, file);
putc(0, file);
putc(0, file);
putc(0, file);
putc(0, file);
putc(0, file);
putc(0, file);
putc(0, file);
putc(_width&0xff, file);
putc( (_width>>8)&0xff, file);
putc(_height&0xff, file);
putc( (_height>>8)&0xff, file);
putc(bpp, file);
putc(32, file);
uint32_t dstPitch = _width*bpp/8;
if (_yflip)
{
uint8_t* data = (uint8_t*)_src + _srcPitch*_height - _srcPitch;
for (uint32_t yy = 0; yy < _height; ++yy)
{
fwrite(data, dstPitch, 1, file);
data -= _srcPitch;
}
}
else
{
uint8_t* data = (uint8_t*)_src;
for (uint32_t yy = 0; yy < _height; ++yy)
{
fwrite(data, dstPitch, 1, file);
data += _srcPitch;
}
}
fclose(file);
}
}
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long int fsize(FILE* _file)
{
long int pos = ftell(_file);
fseek(_file, 0L, SEEK_END);
long int size = ftell(_file);
fseek(_file, pos, SEEK_SET);
return size;
}
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struct BgfxCallback : public bgfx::CallbackI
{
virtual ~BgfxCallback()
{
}
virtual void fatal(bgfx::Fatal::Enum _code, const char* _str) BX_OVERRIDE
{
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// Something unexpected happened, inform user and bail out.
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dbgPrintf("Fatal error: 0x%08x: %s", _code, _str);
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// Must terminate, continuing will cause crash anyway.
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abort();
}
virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE
{
char filePath[256];
bx::snprintf(filePath, sizeof(filePath), "%016" PRIx64, _id);
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// Use cache id as filename.
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FILE* file = fopen(filePath, "rb");
if (NULL != file)
{
uint32_t size = fsize(file);
fclose(file);
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// Return size of shader file.
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return size;
}
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// Return 0 if shader is not found.
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return 0;
}
virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) BX_OVERRIDE
{
char filePath[256];
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bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id);
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// Use cache id as filename.
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FILE* file = fopen(filePath, "rb");
if (NULL != file)
{
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// Read shader.
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size_t result = fread(_data, 1, _size, file);
fclose(file);
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// Make sure that read size matches requested size.
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return result == _size;
}
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// Shader is not found in cache, needs to be rebuilt.
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return false;
}
virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) BX_OVERRIDE
{
char filePath[256];
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bx::snprintf(filePath, sizeof(filePath), "temp/%016" PRIx64, _id);
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// Use cache id as filename.
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FILE* file = fopen(filePath, "wb");
if (NULL != file)
{
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// Write shader to cache location.
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fwrite(_data, 1, _size, file);
fclose(file);
}
}
virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t /*_size*/, bool _yflip) BX_OVERRIDE
{
char temp[1024];
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// Save screen shot as TGA.
bx::snprintf(temp, BX_COUNTOF(temp), "%s.mip0.tga", _filePath);
saveTga(temp, _width, _height, _pitch, _data, false, _yflip);
uint32_t width = _width;
uint32_t height = _height;
uint32_t pitch = _pitch;
uint8_t* data = (uint8_t*)_data;
// Generate mip maps.
uint32_t mip = 1;
for (; 2 <= width && 2 <= height; ++mip)
{
bx::snprintf(temp, BX_COUNTOF(temp), "%s.mip%d.tga", _filePath, mip);
bgfx::imageRgba8Downsample2x2(width, height, pitch, data, data);
width >>= 1;
height >>= 1;
pitch = width*4;
saveTga(temp, width, height, pitch, _data, false, _yflip);
}
if (width > height)
{
for (; 2 <= width; ++mip)
{
memcpy(&data[width*4], data, width*4);
bx::snprintf(temp, BX_COUNTOF(temp), "%s.mip%d.tga", _filePath, mip);
bgfx::imageRgba8Downsample2x2(width, 2, pitch, data, data);
width >>= 1;
pitch = width*4;
saveTga(temp, width, 2, pitch, _data, false, _yflip);
}
}
else
{
for (; 2 <= height; ++mip)
{
uint32_t* src = (uint32_t*)data;
for (uint32_t ii = 0; ii < height; ++ii, src += 2)
{
src[1] = src[0];
}
bx::snprintf(temp, BX_COUNTOF(temp), "%s.mip%d.tga", _filePath, mip);
bgfx::imageRgba8Downsample2x2(2, height, 8, data, data);
height >>= 1;
saveTga(temp, 2, height, 8, _data, false, _yflip);
}
}
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}
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virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t /*_pitch*/, bgfx::TextureFormat::Enum /*_format*/, bool _yflip) BX_OVERRIDE
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{
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m_writer = new AviWriter(entry::getFileWriter() );
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if (!m_writer->open("temp/capture.avi", _width, _height, 60, _yflip) )
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{
delete m_writer;
m_writer = NULL;
}
}
virtual void captureEnd() BX_OVERRIDE
{
if (NULL != m_writer)
{
m_writer->close();
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delete m_writer;
m_writer = NULL;
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}
}
virtual void captureFrame(const void* _data, uint32_t /*_size*/) BX_OVERRIDE
{
if (NULL != m_writer)
{
m_writer->frame(_data);
}
}
AviWriter* m_writer;
};
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class BgfxAllocator : public bx::ReallocatorI
{
public:
BgfxAllocator()
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: m_numBlocks(0)
, m_maxBlocks(0)
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{
}
virtual ~BgfxAllocator()
{
}
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virtual void* alloc(size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
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{
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if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
{
void* ptr = ::malloc(_size);
dbgPrintf("%s(%d): ALLOC %p of %d byte(s)\n", _file, _line, ptr, _size);
++m_numBlocks;
m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
return ptr;
}
return bx::alignedAlloc(this, _size, _align, _file, _line);
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}
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virtual void free(void* _ptr, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
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{
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if (NULL != _ptr)
{
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if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
{
dbgPrintf("%s(%d): FREE %p\n", _file, _line, _ptr);
::free(_ptr);
--m_numBlocks;
}
else
{
bx::alignedFree(this, _ptr, _align, _file, _line);
}
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}
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}
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virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
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{
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if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
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{
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void* ptr = ::realloc(_ptr, _size);
dbgPrintf("%s(%d): REALLOC %p (old %p) of %d byte(s)\n", _file, _line, ptr, _ptr, _size);
if (NULL == _ptr)
{
++m_numBlocks;
m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
}
return ptr;
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}
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return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
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}
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void dumpStats() const
{
dbgPrintf("Allocator stats: num blocks %d (peak: %d)\n", m_numBlocks, m_maxBlocks);
}
private:
uint32_t m_numBlocks;
uint32_t m_maxBlocks;
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};
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int _main_(int /*_argc*/, char** /*_argv*/)
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{
BgfxCallback callback;
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BgfxAllocator allocator;
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uint32_t width = 1280;
uint32_t height = 720;
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bgfx::init(&callback, &allocator);
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bgfx::reset(width, height, BGFX_RESET_CAPTURE|BGFX_RESET_MSAA_X16);
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// Enable debug text.
bgfx::setDebug(BGFX_DEBUG_TEXT);
// Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, 1280, 720);
// Set view 0 clear state.
bgfx::setViewClear(0
, BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
, 0x303030ff
, 1.0f
, 0
);
// Create vertex stream declaration.
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PosColorVertex::init();
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// Create static vertex buffer.
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bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(
bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
, PosColorVertex::ms_decl
);
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// Create static index buffer.
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bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
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// Create program from shaders.
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bgfx::ProgramHandle program = loadProgram("vs_callback", "fs_callback");
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float time = 0.0f;
// 5 second 60Hz video
for (uint32_t frame = 0; frame < 300; ++frame)
{
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
bgfx::submit(0);
int64_t now = bx::getHPCounter();
static int64_t last = now;
const int64_t frameTime = now - last;
last = now;
const double freq = double(bx::getHPFrequency() );
const double toMs = 1000.0/freq;
// Use debug font to print information about this example.
bgfx::dbgTextClear();
bgfx::dbgTextPrintf( 0, 1, 0x4f, "bgfx/examples/07-callback");
bgfx::dbgTextPrintf( 0, 2, 0x6f, "Description: Implementing application specific callbacks for taking screen shots,");
bgfx::dbgTextPrintf(13, 3, 0x6f, "caching OpenGL binary shaders, and video capture.");
bgfx::dbgTextPrintf( 0, 4, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
float at[3] = { 0.0f, 0.0f, 0.0f };
float eye[3] = { 0.0f, 0.0f, -35.0f };
float view[16];
float proj[16];
mtxLookAt(view, eye, at);
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mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
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// Set view and projection matrix for view 0.
bgfx::setViewTransform(0, view, proj);
time += 1.0f/60.0f;
// Submit 11x11 cubes.
for (uint32_t yy = 0; yy < 11; ++yy)
{
for (uint32_t xx = 0; xx < 11-yy; ++xx)
{
float mtx[16];
mtxRotateXY(mtx, time + xx*0.21f, time + yy*0.37f);
mtx[12] = -15.0f + float(xx)*3.0f;
mtx[13] = -15.0f + float(yy)*3.0f;
mtx[14] = 0.0f;
// Set model matrix for rendering.
bgfx::setTransform(mtx);
// Set vertex and fragment shaders.
bgfx::setProgram(program);
// Set vertex and index buffer.
bgfx::setVertexBuffer(vbh);
bgfx::setIndexBuffer(ibh);
// Set render states.
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bgfx::setState(BGFX_STATE_DEFAULT);
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// Submit primitive for rendering to view 0.
bgfx::submit(0);
}
}
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// Take screen shot at frame 150.
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if (150 == frame)
{
bgfx::saveScreenShot("temp/frame150");
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}
// Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives.
bgfx::frame();
}
// Cleanup.
bgfx::destroyIndexBuffer(ibh);
bgfx::destroyVertexBuffer(vbh);
bgfx::destroyProgram(program);
// Shutdown bgfx.
bgfx::shutdown();
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allocator.dumpStats();
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return 0;
}