bgfx/src/image.cpp

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/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
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#include "bgfx_p.h"
#include <bx/float4_t.h>
namespace bgfx
{
static void imageSwizzleBGRA8Ref(uint8_t* _rgbaData, uint32_t _width, uint32_t _height)
{
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uint8_t* ptr = _rgbaData;
for (uint32_t xx = 0, num = _width*_height; xx < num; ++xx)
{
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uint8_t tmp = ptr[0];
ptr[0] = ptr[2];
ptr[2] = tmp;
ptr += 4;
}
}
void imageSwizzleBGRA8(uint8_t* _rgbaData, uint32_t _width, uint32_t _height)
{
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// Test can we do four 4-byte pixels at the time.
if (0 != (_width&0x3)
|| _width < 4)
{
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BX_WARN(_width < 4, "Image swizzle is taking slow path. Image width must be multiple of 4 (width %d).", _width);
imageSwizzleBGRA8Ref(_rgbaData, _width, _height);
return;
}
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const uint32_t dstpitch = _width*4;
using namespace bx;
const float4_t mf0f0 = float4_isplat(0xff00ff00);
const float4_t m0f0f = float4_isplat(0x00ff00ff);
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uint8_t* ptr = _rgbaData;
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for (uint32_t xx = 0, num = dstpitch/16*_height; xx < num; ++xx)
{
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const float4_t tabgr = float4_ld(ptr);
const float4_t t00ab = float4_srl(tabgr, 16);
const float4_t tgr00 = float4_sll(tabgr, 16);
const float4_t tgrab = float4_or(t00ab, tgr00);
const float4_t ta0g0 = float4_and(tabgr, mf0f0);
const float4_t t0r0b = float4_and(tgrab, m0f0f);
const float4_t targb = float4_or(ta0g0, t0r0b);
float4_st(ptr, targb);
ptr += 16;
}
}
} // namespace bgfx