varying vec2 xlv_VPOS;
void main ()
{
vec4 tmpvar_1;
tmpvar_1.zw = vec2(0.0, 0.0);
tmpvar_1.xy = xlv_VPOS;
gl_FragData[0] = tmpvar_1;
}
// inputs: 1, stats: 1 alu 0 tex 0 flow