2012-04-03 23:30:07 -04:00
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varying highp float xlv_VFACE;
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void main ()
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{
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mediump vec4 tmpvar_1;
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highp vec4 tmpvar_2;
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tmpvar_2 = vec4(xlv_VFACE);
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tmpvar_1 = tmpvar_2;
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gl_FragData[0] = tmpvar_1;
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}
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2014-02-11 02:06:13 -05:00
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// inputs: 1, stats: 0 alu 0 tex 0 flow
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