bgfx/3rdparty/glsl-optimizer/tests/fragment/tex3D-inES3.txt

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2014-02-11 02:06:13 -05:00
#version 300 es
precision mediump float;
uniform sampler3D tex;
in vec3 uv;
out vec4 _fragColor;
void main() {
_fragColor = texture(tex, uv);
}