bgfx/3rdparty/glsl-optimizer/tests/fragment/prec-default-irES.txt

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precision lowp int;
precision highp float;
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struct MyStruct {
float f;
int i;
};
uniform MyStruct s1;
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uniform float fh1;
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uniform highp float fh2;
uniform mediump float fm;
uniform int il1;
uniform int il2;
uniform int im;
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void main ()
{
int i_1;
lowp float f_2;
highp float tmpvar_3;
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tmpvar_3 = (((fh1 + fh2) + fm) + s1.f);
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f_2 = tmpvar_3;
int tmpvar_4;
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tmpvar_4 = (((il1 + il2) + im) + s1.i);
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i_1 = tmpvar_4;
highp vec4 tmpvar_5;
tmpvar_5.zw = vec2(0.0, 0.0);
tmpvar_5.x = f_2;
tmpvar_5.y = float(i_1);
highp vec4 tmpvar_6;
tmpvar_6 = tmpvar_5;
gl_FragColor = tmpvar_6;
}