bgfx/3rdparty/glsl-optimizer/tests/fragment/in-struct-ret-vals-out.txt

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void main ()
{
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vec4 c_1;
c_1.zw = gl_Color.zw;
c_1.xy = (gl_Color.xy + gl_TexCoord[0].xy);
gl_FragData[0] = c_1;
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}
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// inputs: 2, stats: 1 alu 0 tex 0 flow