bgfx/3rdparty/glsl-optimizer/tests/fragment/bug-inline-names-out.txt

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2012-10-07 23:41:18 -04:00
varying float vv;
void main ()
{
gl_FragColor = vec4((vv + sin(vv)));
}
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// inputs: 1, stats: 2 alu 0 tex 0 flow