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20 lines
549 B
Text
20 lines
549 B
Text
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uniform vec4 unity_Scale;
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uniform vec3 _WorldSpaceCameraPos;
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uniform mat4 _World2Object;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1.w = 1.0;
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tmpvar_1.xyz = _WorldSpaceCameraPos;
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vec4 tmpvar_2;
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tmpvar_2.w = 0.0;
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tmpvar_2.xyz = reflect (-(normalize ((((_World2Object * tmpvar_1).xyz * unity_Scale.w) - gl_Vertex.xyz))), gl_Normal);
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gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
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gl_FrontColor = gl_Color;
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vec4 tmpvar_3;
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tmpvar_3.w = 0.0;
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tmpvar_3.xyz = (gl_ModelViewMatrix * tmpvar_2).xyz;
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gl_TexCoord[0] = tmpvar_3;
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}
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