bgfx/3rdparty/glsl-optimizer/tests/vertex/unity-Test_VertexShaderDepthTexture-out.txt

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2012-04-03 23:30:07 -04:00
uniform sampler2D _CameraDepthTexture;
void main ()
{
vec4 tmpvar_1;
tmpvar_1 = gl_Vertex;
vec4 tmpvar_2;
tmpvar_2.zw = vec2(0.0, 0.0);
tmpvar_2.xy = gl_MultiTexCoord0.xy;
tmpvar_1.y = (gl_Vertex.y + ((1.0 - texture2DLod (_CameraDepthTexture, tmpvar_2.xy, 0.0).x) * 3.0));
gl_Position = (gl_ModelViewProjectionMatrix * tmpvar_1);
vec4 tmpvar_3;
tmpvar_3.zw = vec2(0.0, 0.0);
tmpvar_3.xy = gl_MultiTexCoord0.xy;
gl_TexCoord[0] = tmpvar_3;
}