bgfx/3rdparty/glsl-optimizer/tests/vertex/unity-FX_Glass_Stained_BumpDistort-ir.txt

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2012-04-03 23:30:07 -04:00
struct v2f {
vec4 vertex;
vec4 uvgrab;
vec2 uvbump;
vec2 uvmain;
};
struct appdata_t {
vec4 vertex;
vec2 texcoord;
};
vec2 MultiplyUV (
in mat4 mat,
in vec2 inUV
)
{
vec4 temp;
vec4 tmpvar_1;
tmpvar_1.zw = vec2(0.0, 0.0);
tmpvar_1.x = inUV.x;
tmpvar_1.y = inUV.y;
vec4 tmpvar_2;
tmpvar_2 = tmpvar_1;
temp = tmpvar_2;
vec4 tmpvar_3;
tmpvar_3 = (mat * temp);
temp = tmpvar_3;
return temp.xy;
}
v2f vert (
in appdata_t v
)
{
float scale;
v2f o;
float tmpvar_1;
tmpvar_1 = 1.0;
scale = tmpvar_1;
vec4 tmpvar_2;
tmpvar_2 = (gl_ModelViewProjectionMatrix * v.vertex);
o.vertex = tmpvar_2;
vec2 tmpvar_3;
tmpvar_3.x = o.vertex.x;
tmpvar_3.y = (o.vertex.y * scale);
vec2 tmpvar_4;
tmpvar_4 = ((tmpvar_3 + o.vertex.w) * 0.5);
o.uvgrab.xy = tmpvar_4.xy.xy;
vec2 tmpvar_5;
tmpvar_5 = o.vertex.zw;
o.uvgrab.zw = tmpvar_5.xxxy.zw;
vec2 tmpvar_6;
tmpvar_6 = MultiplyUV (gl_TextureMatrix[1], v.texcoord);
vec2 tmpvar_7;
tmpvar_7 = tmpvar_6;
o.uvbump = tmpvar_7;
vec2 tmpvar_8;
tmpvar_8 = MultiplyUV (gl_TextureMatrix[2], v.texcoord);
vec2 tmpvar_9;
tmpvar_9 = tmpvar_8;
o.uvmain = tmpvar_9;
return o;
}
void main ()
{
appdata_t xlt_v;
v2f xl_retval;
vec4 tmpvar_1;
tmpvar_1 = gl_Vertex.xyzw;
vec4 tmpvar_2;
tmpvar_2 = tmpvar_1;
xlt_v.vertex = tmpvar_2;
vec2 tmpvar_3;
tmpvar_3 = gl_MultiTexCoord0.xy;
vec2 tmpvar_4;
tmpvar_4 = tmpvar_3;
xlt_v.texcoord = tmpvar_4;
v2f tmpvar_5;
tmpvar_5 = vert (xlt_v);
v2f tmpvar_6;
tmpvar_6 = tmpvar_5;
xl_retval = tmpvar_6;
vec4 tmpvar_7;
tmpvar_7 = xl_retval.vertex.xyzw;
vec4 tmpvar_8;
tmpvar_8 = tmpvar_7;
gl_Position = tmpvar_8;
vec4 tmpvar_9;
tmpvar_9 = xl_retval.uvgrab.xyzw;
vec4 tmpvar_10;
tmpvar_10 = tmpvar_9;
gl_TexCoord[0] = tmpvar_10;
vec4 tmpvar_11;
tmpvar_11.zw = vec2(0.0, 0.0);
tmpvar_11.xy = xl_retval.uvbump.xy;
vec4 tmpvar_12;
tmpvar_12 = tmpvar_11;
gl_TexCoord[1] = tmpvar_12;
vec4 tmpvar_13;
tmpvar_13.zw = vec2(0.0, 0.0);
tmpvar_13.xy = xl_retval.uvmain.xy;
vec4 tmpvar_14;
tmpvar_14 = tmpvar_13;
gl_TexCoord[2] = tmpvar_14;
}