bgfx/3rdparty/glsl-optimizer/tests/vertex/opt-inline-varnames-ir.txt

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2012-04-03 23:30:07 -04:00
float foo (
in float a,
in float b,
in float c
)
{
return ((a + b) + c);
}
float bar (
in float a,
in float b
)
{
float c;
float tmpvar_1;
tmpvar_1 = (a * b);
c = tmpvar_1;
float tmpvar_2;
tmpvar_2 = foo (a, b, c);
return tmpvar_2;
}
float har (
in float a
)
{
float c;
float b;
float tmpvar_1;
tmpvar_1 = sqrt (a);
float tmpvar_2;
tmpvar_2 = tmpvar_1;
b = tmpvar_2;
float tmpvar_3;
tmpvar_3 = sqrt (b);
float tmpvar_4;
tmpvar_4 = tmpvar_3;
c = tmpvar_4;
float tmpvar_5;
tmpvar_5 = bar (a, b);
return (tmpvar_5 + c);
}
void main ()
{
float tmpvar_1;
tmpvar_1 = har (gl_Vertex.x);
vec4 tmpvar_2;
tmpvar_2 = vec4(tmpvar_1);
vec4 tmpvar_3;
tmpvar_3 = tmpvar_2;
gl_Position = tmpvar_3;
}