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10 lines
145 B
Text
10 lines
145 B
Text
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varying vec2 xlv_VPOS;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1.zw = vec2(0.0, 0.0);
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tmpvar_1.xy = xlv_VPOS;
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gl_FragData[0] = tmpvar_1;
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}
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