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26 lines
460 B
Text
26 lines
460 B
Text
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varying highp float xlv_VFACE;
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mediump vec4 xlat_main (
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in highp float face
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)
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{
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highp vec4 tmpvar_1;
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tmpvar_1 = vec4(face);
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return tmpvar_1;
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}
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void main ()
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{
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mediump vec4 xl_retval;
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mediump vec4 tmpvar_1;
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tmpvar_1 = xlat_main (xlv_VFACE);
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mediump vec4 tmpvar_2;
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tmpvar_2 = tmpvar_1;
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xl_retval = tmpvar_2;
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mediump vec4 tmpvar_3;
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tmpvar_3 = xl_retval.xyzw;
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mediump vec4 tmpvar_4;
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tmpvar_4 = tmpvar_3;
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gl_FragData[0] = tmpvar_4;
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}
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