bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Toon_Lighted-out.txt

22 lines
597 B
Text
Raw Normal View History

2012-04-03 23:30:07 -04:00
uniform sampler2D _Ramp;
uniform sampler2D _MainTex;
uniform sampler2D _LightTexture0;
uniform vec4 _LightColor0;
uniform vec4 _Color;
void main ()
{
vec4 c;
vec4 c_i0_i1;
float tmpvar_1;
tmpvar_1 = ((dot (gl_TexCoord[1].xyz, gl_TexCoord[2].xyz) * 0.5) + 0.5);
vec2 tmpvar_2;
tmpvar_2.x = tmpvar_1;
tmpvar_2.y = tmpvar_1;
c_i0_i1.xyz = ((((texture2D (_MainTex, gl_TexCoord[0].xy) * _Color).xyz * _LightColor0.xyz) * texture2D (_Ramp, tmpvar_2).xyz) * (texture2D (_LightTexture0, gl_TexCoord[3].xy).w * 2.0));
c_i0_i1.w = 0.0;
c = c_i0_i1;
c.w = 0.0;
gl_FragData[0] = c;
}