bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Test_FontShaderCull-out.txt

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2012-04-03 23:30:07 -04:00
uniform sampler2D _MainTex;
uniform vec4 _Color;
void main ()
{
gl_FragData[0] = (texture2D (_MainTex, gl_TexCoord[0].xy) * _Color);
}