mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
17 lines
498 B
Text
17 lines
498 B
Text
|
uniform sampler2D _LightTextureB0;
|
||
|
uniform samplerCube _LightTexture0;
|
||
|
uniform vec4 _LightColor0;
|
||
|
void main ()
|
||
|
{
|
||
|
vec3 tmpvar_1;
|
||
|
tmpvar_1 = gl_TexCoord[2].xyz;
|
||
|
vec4 c;
|
||
|
vec4 c_i0;
|
||
|
c_i0.xyz = ((vec3(0.5, 0.5, 0.5) * _LightColor0.xyz) * ((max (0.0, dot (gl_TexCoord[0].xyz, normalize (gl_TexCoord[1].xyz))) * (texture2D (_LightTextureB0, vec2(dot (tmpvar_1, tmpvar_1))).w * textureCube (_LightTexture0, tmpvar_1).w)) * 2.0));
|
||
|
c_i0.w = 0.0;
|
||
|
c = c_i0;
|
||
|
c.w = 0.0;
|
||
|
gl_FragData[0] = c;
|
||
|
}
|
||
|
|