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10 lines
167 B
Text
10 lines
167 B
Text
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uniform float _Shininess;
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void main ()
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{
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vec4 res;
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res.xyz = ((gl_TexCoord[0].xyz * vec3(0.5, 0.5, -0.5)) + 0.5);
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res.w = _Shininess;
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gl_FragData[0] = res;
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}
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