mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
27 lines
603 B
Text
27 lines
603 B
Text
|
uniform vec4 unity_Ambient;
|
||
|
uniform sampler2D _MainTex;
|
||
|
uniform sampler2D _LightBuffer;
|
||
|
uniform float _Cutoff;
|
||
|
void main ()
|
||
|
{
|
||
|
vec4 tmpvar_1;
|
||
|
tmpvar_1 = gl_TexCoord[1];
|
||
|
vec4 light;
|
||
|
vec4 tmpvar_2;
|
||
|
tmpvar_2 = (texture2D (_MainTex, gl_TexCoord[0].xy) * gl_Color);
|
||
|
float x;
|
||
|
x = (tmpvar_2.w - _Cutoff);
|
||
|
if ((x < 0.0)) {
|
||
|
discard;
|
||
|
};
|
||
|
vec4 tmpvar_3;
|
||
|
tmpvar_3 = -(log2 (texture2DProj (_LightBuffer, tmpvar_1)));
|
||
|
light = tmpvar_3;
|
||
|
light.xyz = (tmpvar_3.xyz + unity_Ambient.xyz);
|
||
|
vec4 c_i0;
|
||
|
c_i0.xyz = (tmpvar_2.xyz * light.xyz);
|
||
|
c_i0.w = tmpvar_2.w;
|
||
|
gl_FragData[0] = c_i0;
|
||
|
}
|
||
|
|