bgfx/3rdparty/glsl-optimizer/tests/fragment/unity-Hidden_TerrainEngine_BillboardTree-out.txt

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2012-04-03 23:30:07 -04:00
uniform sampler2D _MainTex;
void main ()
{
vec4 col;
vec4 tmpvar_1;
tmpvar_1 = texture2D (_MainTex, gl_TexCoord[0].xy);
col = tmpvar_1;
col.xyz = (tmpvar_1.xyz * gl_Color.xyz);
if ((tmpvar_1.w < 0.0)) {
discard;
};
gl_FragData[0] = col;
}