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43 lines
829 B
Text
43 lines
829 B
Text
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#extension GL_ARB_shader_texture_lod : enable
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varying highp vec4 xlv_TEXCOORD0;
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uniform sampler2D tex;
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vec4 xll_tex2Dlod (
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in sampler2D s,
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in vec4 coord
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)
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{
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lowp vec4 tmpvar_1;
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tmpvar_1 = texture2DLod (s, coord.xy, coord.w);
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return tmpvar_1;
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}
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mediump vec4 xlat_main (
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in highp vec4 uv
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)
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{
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highp vec4 tmpvar_1;
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tmpvar_1.zw = vec2(0.0, 0.0);
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tmpvar_1.xy = uv.xy.xy;
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vec4 tmpvar_2;
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tmpvar_2 = xll_tex2Dlod (tex, tmpvar_1);
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return tmpvar_2;
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}
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void main ()
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{
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mediump vec4 xl_retval;
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highp vec4 tmpvar_1;
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tmpvar_1 = xlv_TEXCOORD0.xyzw;
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mediump vec4 tmpvar_2;
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tmpvar_2 = xlat_main (tmpvar_1);
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mediump vec4 tmpvar_3;
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tmpvar_3 = tmpvar_2;
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xl_retval = tmpvar_3;
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mediump vec4 tmpvar_4;
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tmpvar_4 = xl_retval.xyzw;
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mediump vec4 tmpvar_5;
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tmpvar_5 = tmpvar_4;
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gl_FragData[0] = tmpvar_5;
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}
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