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18 lines
522 B
Text
18 lines
522 B
Text
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varying mediump vec2 xlv_TEXCOORD0;
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uniform mediump float _EmberFadeStart;
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uniform mediump float _EmberFadeEnd;
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uniform sampler2D _BurntTex;
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uniform sampler2D _MainTex;
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void main ()
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{
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lowp vec3 t;
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mediump vec3 tmpvar_1;
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tmpvar_1 = vec3(clamp (((_EmberFadeStart - 0.05) / (_EmberFadeStart - _EmberFadeEnd)), 0.0, 1.0));
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t = tmpvar_1;
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lowp vec4 tmpvar_2;
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tmpvar_2.w = 1.0;
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tmpvar_2.xyz = mix (texture2D (_MainTex, xlv_TEXCOORD0).xyz, texture2D (_BurntTex, xlv_TEXCOORD0).xyz, t);
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gl_FragColor = tmpvar_2;
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}
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