mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
65 lines
1.2 KiB
Text
65 lines
1.2 KiB
Text
|
varying mediump vec2 xlv_TEXCOORD0;
|
||
|
uniform mediump float _EmberFadeStart;
|
||
|
uniform mediump float _EmberFadeEnd;
|
||
|
uniform sampler2D _BurntTex;
|
||
|
uniform sampler2D _MainTex;
|
||
|
float xll_saturate (
|
||
|
in float x
|
||
|
)
|
||
|
{
|
||
|
float tmpvar_1;
|
||
|
tmpvar_1 = clamp (x, 0.0, 1.0);
|
||
|
return tmpvar_1;
|
||
|
}
|
||
|
|
||
|
vec3 xll_saturate (
|
||
|
in vec3 x
|
||
|
)
|
||
|
{
|
||
|
vec3 tmpvar_1;
|
||
|
tmpvar_1 = clamp (x, 0.0, 1.0);
|
||
|
return tmpvar_1;
|
||
|
}
|
||
|
|
||
|
lowp vec4 frag (
|
||
|
in mediump vec2 uv
|
||
|
)
|
||
|
{
|
||
|
lowp float t;
|
||
|
lowp vec3 burn;
|
||
|
lowp vec3 base;
|
||
|
lowp vec4 tmpvar_1;
|
||
|
tmpvar_1 = texture2D (_MainTex, uv);
|
||
|
lowp vec3 tmpvar_2;
|
||
|
tmpvar_2 = tmpvar_1.xyz;
|
||
|
base = tmpvar_2;
|
||
|
lowp vec4 tmpvar_3;
|
||
|
tmpvar_3 = texture2D (_BurntTex, uv);
|
||
|
lowp vec3 tmpvar_4;
|
||
|
tmpvar_4 = tmpvar_3.xyz;
|
||
|
burn = tmpvar_4;
|
||
|
float tmpvar_5;
|
||
|
tmpvar_5 = xll_saturate (((_EmberFadeStart - 0.05) / (_EmberFadeStart - _EmberFadeEnd)));
|
||
|
float tmpvar_6;
|
||
|
tmpvar_6 = tmpvar_5;
|
||
|
t = tmpvar_6;
|
||
|
lowp vec3 tmpvar_7;
|
||
|
tmpvar_7 = vec3(t);
|
||
|
lowp vec3 tmpvar_8;
|
||
|
tmpvar_8 = mix (base, burn, tmpvar_7);
|
||
|
lowp vec4 tmpvar_9;
|
||
|
tmpvar_9.w = 1.0;
|
||
|
tmpvar_9.xyz = tmpvar_8.xyz;
|
||
|
return tmpvar_9;
|
||
|
}
|
||
|
|
||
|
void main ()
|
||
|
{
|
||
|
lowp vec4 tmpvar_1;
|
||
|
tmpvar_1 = frag (xlv_TEXCOORD0);
|
||
|
lowp vec4 tmpvar_2;
|
||
|
tmpvar_2 = tmpvar_1;
|
||
|
gl_FragColor = tmpvar_2;
|
||
|
}
|
||
|
|