bgfx/3rdparty/glsl-optimizer/tests/fragment/estest1-ir.txt

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2012-04-03 23:30:07 -04:00
struct v2f {
vec4 pos;
vec2 uv0;
vec2 uv1;
};
varying vec4 xlv_TEXCOORD1;
varying vec4 xlv_TEXCOORD0;
uniform sampler2D _MainTex;
uniform sampler2D _Detail;
uniform vec4 _Color;
vec4 frag (
in v2f i
)
{
vec4 c;
vec4 tmpvar_1;
tmpvar_1 = texture2D (_MainTex, i.uv0);
vec4 tmpvar_2;
tmpvar_2 = (_Color * tmpvar_1);
c = tmpvar_2;
vec4 tmpvar_3;
tmpvar_3 = texture2D (_Detail, i.uv1);
vec4 tmpvar_4;
tmpvar_4 = ((c * tmpvar_3) * 2.0);
c = tmpvar_4;
return c;
}
void main ()
{
v2f xlt_i;
vec4 xl_retval;
vec2 tmpvar_1;
tmpvar_1 = xlv_TEXCOORD0.xy;
vec2 tmpvar_2;
tmpvar_2 = tmpvar_1;
xlt_i.uv0 = tmpvar_2;
vec2 tmpvar_3;
tmpvar_3 = xlv_TEXCOORD1.xy;
vec2 tmpvar_4;
tmpvar_4 = tmpvar_3;
xlt_i.uv1 = tmpvar_4;
vec4 tmpvar_5;
tmpvar_5 = frag (xlt_i);
vec4 tmpvar_6;
tmpvar_6 = tmpvar_5;
xl_retval = tmpvar_6;
vec4 tmpvar_7;
tmpvar_7 = xl_retval.xyzw;
vec4 tmpvar_8;
tmpvar_8 = tmpvar_7;
gl_FragData[0] = tmpvar_8;
}