bgfx/3rdparty/glsl-optimizer/tests/fragment/complex-particle-out.txt

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2012-04-03 23:30:07 -04:00
varying vec2 xlv_TEXCOORD0;
varying vec4 xlv_COLOR;
uniform sampler2D _MainTex;
void main ()
{
gl_FragData[0] = (xlv_COLOR * texture2D (_MainTex, xlv_TEXCOORD0));
}