bgfx/3rdparty/glsl-optimizer/tests/fragment/complex-fxaa3-11-pc39-outES.txt

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2012-04-03 23:30:07 -04:00
#extension GL_EXT_shader_texture_lod : enable
varying highp vec2 xlv_TEXCOORD0;
uniform highp vec4 _MainTex_TexelSize;
uniform sampler2D _MainTex;
void main ()
{
highp vec4 tmpvar_1;
highp float dstP;
highp float dstN;
highp float lumaEndP;
highp float lumaEndN;
highp vec2 posP;
highp vec2 posN;
highp vec2 posB;
highp float lumaNN;
highp float lengthSign;
highp float lumaN;
highp float lumaS;
highp vec4 rgbyM;
highp vec2 posM;
posM.x = xlv_TEXCOORD0.x;
posM.y = xlv_TEXCOORD0.y;
highp vec4 tmpvar_2;
tmpvar_2.zw = vec2(0.0, 0.0);
tmpvar_2.xy = posM;
lowp vec4 tmpvar_3;
tmpvar_3 = texture2DLodEXT (_MainTex, tmpvar_2.xy, 0.0);
rgbyM = tmpvar_3;
highp vec4 tmpvar_4;
tmpvar_4.zw = vec2(0.0, 0.0);
tmpvar_4.xy = (xlv_TEXCOORD0 + (vec2(0.0, 1.0) * _MainTex_TexelSize.xy));
lowp vec4 tmpvar_5;
tmpvar_5 = texture2DLodEXT (_MainTex, tmpvar_4.xy, 0.0);
highp float tmpvar_6;
highp vec4 rgba;
rgba = tmpvar_5;
tmpvar_6 = rgba.w;
lumaS = tmpvar_6;
highp vec4 tmpvar_7;
tmpvar_7.zw = vec2(0.0, 0.0);
tmpvar_7.xy = (xlv_TEXCOORD0 + (vec2(1.0, 0.0) * _MainTex_TexelSize.xy));
lowp vec4 tmpvar_8;
tmpvar_8 = texture2DLodEXT (_MainTex, tmpvar_7.xy, 0.0);
highp float tmpvar_9;
highp vec4 rgba_i0;
rgba_i0 = tmpvar_8;
tmpvar_9 = rgba_i0.w;
highp vec4 tmpvar_10;
tmpvar_10.zw = vec2(0.0, 0.0);
tmpvar_10.xy = (xlv_TEXCOORD0 + (vec2(0.0, -1.0) * _MainTex_TexelSize.xy));
lowp vec4 tmpvar_11;
tmpvar_11 = texture2DLodEXT (_MainTex, tmpvar_10.xy, 0.0);
highp float tmpvar_12;
highp vec4 rgba_i0_i1;
rgba_i0_i1 = tmpvar_11;
tmpvar_12 = rgba_i0_i1.w;
lumaN = tmpvar_12;
highp vec4 tmpvar_13;
tmpvar_13.zw = vec2(0.0, 0.0);
tmpvar_13.xy = (xlv_TEXCOORD0 + (vec2(-1.0, 0.0) * _MainTex_TexelSize.xy));
lowp vec4 tmpvar_14;
tmpvar_14 = texture2DLodEXT (_MainTex, tmpvar_13.xy, 0.0);
highp float tmpvar_15;
highp vec4 rgba_i0_i1_i2;
rgba_i0_i1_i2 = tmpvar_14;
tmpvar_15 = rgba_i0_i1_i2.w;
highp float tmpvar_16;
tmpvar_16 = max (max (tmpvar_12, tmpvar_15), max (tmpvar_9, max (tmpvar_6, rgbyM.w)));
highp float tmpvar_17;
tmpvar_17 = (tmpvar_16 - min (min (tmpvar_12, tmpvar_15), min (tmpvar_9, min (tmpvar_6, rgbyM.w))));
if ((tmpvar_17 < max (0.0833, (tmpvar_16 * 0.166)))) {
tmpvar_1 = rgbyM;
} else {
highp vec4 tmpvar_18;
tmpvar_18.zw = vec2(0.0, 0.0);
tmpvar_18.xy = (xlv_TEXCOORD0 + (vec2(-1.0, -1.0) * _MainTex_TexelSize.xy));
lowp vec4 tmpvar_19;
tmpvar_19 = texture2DLodEXT (_MainTex, tmpvar_18.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3;
rgba_i0_i1_i2_i3 = tmpvar_19;
highp vec4 tmpvar_20;
tmpvar_20.zw = vec2(0.0, 0.0);
tmpvar_20.xy = (xlv_TEXCOORD0 + _MainTex_TexelSize.xy);
lowp vec4 tmpvar_21;
tmpvar_21 = texture2DLodEXT (_MainTex, tmpvar_20.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4;
rgba_i0_i1_i2_i3_i4 = tmpvar_21;
highp vec4 tmpvar_22;
tmpvar_22.zw = vec2(0.0, 0.0);
tmpvar_22.xy = (xlv_TEXCOORD0 + (vec2(1.0, -1.0) * _MainTex_TexelSize.xy));
lowp vec4 tmpvar_23;
tmpvar_23 = texture2DLodEXT (_MainTex, tmpvar_22.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5;
rgba_i0_i1_i2_i3_i4_i5 = tmpvar_23;
highp vec4 tmpvar_24;
tmpvar_24.zw = vec2(0.0, 0.0);
tmpvar_24.xy = (xlv_TEXCOORD0 + (vec2(-1.0, 1.0) * _MainTex_TexelSize.xy));
lowp vec4 tmpvar_25;
tmpvar_25 = texture2DLodEXT (_MainTex, tmpvar_24.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5_i6;
rgba_i0_i1_i2_i3_i4_i5_i6 = tmpvar_25;
highp float tmpvar_26;
tmpvar_26 = (rgba_i0_i1.w + rgba.w);
highp float tmpvar_27;
tmpvar_27 = (rgba_i0_i1_i2.w + rgba_i0.w);
highp float tmpvar_28;
tmpvar_28 = (1.0/(tmpvar_17));
highp float tmpvar_29;
tmpvar_29 = (rgba_i0_i1_i2_i3_i4_i5.w + rgba_i0_i1_i2_i3_i4.w);
highp float tmpvar_30;
tmpvar_30 = (rgba_i0_i1_i2_i3.w + rgba_i0_i1_i2_i3_i4_i5_i6.w);
lengthSign = _MainTex_TexelSize.x;
bool tmpvar_31;
tmpvar_31 = ((abs (((-(2.0) * rgba_i0_i1_i2.w) + tmpvar_30)) + ((abs (((-(2.0) * rgbyM.w) + tmpvar_26)) * 2.0) + abs (((-(2.0) * rgba_i0.w) + tmpvar_29)))) >= (abs (((-(2.0) * rgba.w) + (rgba_i0_i1_i2_i3_i4_i5_i6.w + rgba_i0_i1_i2_i3_i4.w))) + ((abs (((-(2.0) * rgbyM.w) + tmpvar_27)) * 2.0) + abs (((-(2.0) * rgba_i0_i1.w) + (rgba_i0_i1_i2_i3.w + rgba_i0_i1_i2_i3_i4_i5.w))))));
highp float tmpvar_32;
tmpvar_32 = (((tmpvar_26 + tmpvar_27) * 2.0) + (tmpvar_30 + tmpvar_29));
if (!(tmpvar_31)) {
lumaN = tmpvar_15;
};
if (!(tmpvar_31)) {
lumaS = tmpvar_9;
};
if (tmpvar_31) {
lengthSign = _MainTex_TexelSize.y;
};
highp float tmpvar_33;
tmpvar_33 = ((tmpvar_32 * 0.0833333) - rgbyM.w);
highp float tmpvar_34;
tmpvar_34 = (lumaN - rgbyM.w);
highp float tmpvar_35;
tmpvar_35 = (lumaS - rgbyM.w);
lumaNN = (lumaN + rgbyM.w);
highp float tmpvar_36;
tmpvar_36 = (lumaS + rgbyM.w);
bool tmpvar_37;
tmpvar_37 = (abs (tmpvar_34) >= abs (tmpvar_35));
highp float tmpvar_38;
tmpvar_38 = max (abs (tmpvar_34), abs (tmpvar_35));
if (tmpvar_37) {
lengthSign = -(lengthSign);
};
highp float tmpvar_39;
tmpvar_39 = clamp ((abs (tmpvar_33) * tmpvar_28), 0.0, 1.0);
posB.x = xlv_TEXCOORD0.x;
posB.y = xlv_TEXCOORD0.y;
highp float tmpvar_40;
if (!(tmpvar_31)) {
tmpvar_40 = 0.0;
} else {
tmpvar_40 = _MainTex_TexelSize.x;
};
highp float tmpvar_41;
if (tmpvar_31) {
tmpvar_41 = 0.0;
} else {
tmpvar_41 = _MainTex_TexelSize.y;
};
if (!(tmpvar_31)) {
posB.x = (xlv_TEXCOORD0.x + (lengthSign * 0.5));
};
if (tmpvar_31) {
posB.y = (xlv_TEXCOORD0.y + (lengthSign * 0.5));
};
posN.x = (posB.x - tmpvar_40);
posN.y = (posB.y - tmpvar_41);
posP.x = (posB.x + tmpvar_40);
posP.y = (posB.y + tmpvar_41);
highp float tmpvar_42;
tmpvar_42 = ((-2.0 * tmpvar_39) + 3.0);
highp vec4 tmpvar_43;
tmpvar_43.zw = vec2(0.0, 0.0);
tmpvar_43.xy = posN;
lowp vec4 tmpvar_44;
tmpvar_44 = texture2DLodEXT (_MainTex, tmpvar_43.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5_i6_i7;
rgba_i0_i1_i2_i3_i4_i5_i6_i7 = tmpvar_44;
lumaEndN = rgba_i0_i1_i2_i3_i4_i5_i6_i7.w;
highp float tmpvar_45;
tmpvar_45 = (tmpvar_39 * tmpvar_39);
highp vec4 tmpvar_46;
tmpvar_46.zw = vec2(0.0, 0.0);
tmpvar_46.xy = posP;
lowp vec4 tmpvar_47;
tmpvar_47 = texture2DLodEXT (_MainTex, tmpvar_46.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8;
rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8 = tmpvar_47;
lumaEndP = rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8.w;
if (!(tmpvar_37)) {
lumaNN = tmpvar_36;
};
highp float tmpvar_48;
tmpvar_48 = (tmpvar_38 / 4.0);
highp float tmpvar_49;
tmpvar_49 = (tmpvar_42 * tmpvar_45);
bool tmpvar_50;
tmpvar_50 = ((rgbyM.w - (lumaNN * 0.5)) < 0.0);
highp float tmpvar_51;
tmpvar_51 = (rgba_i0_i1_i2_i3_i4_i5_i6_i7.w - (lumaNN * 0.5));
lumaEndN = tmpvar_51;
highp float tmpvar_52;
tmpvar_52 = (rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8.w - (lumaNN * 0.5));
lumaEndP = tmpvar_52;
bool tmpvar_53;
tmpvar_53 = (abs (tmpvar_51) >= tmpvar_48);
bool tmpvar_54;
tmpvar_54 = (abs (tmpvar_52) >= tmpvar_48);
if (!(tmpvar_53)) {
posN.x = (posN.x - tmpvar_40);
};
if (!(tmpvar_53)) {
posN.y = (posN.y - tmpvar_41);
};
bool tmpvar_55;
if (!(tmpvar_53)) {
tmpvar_55 = bool(1);
} else {
tmpvar_55 = !(tmpvar_54);
};
if (!(tmpvar_54)) {
posP.x = (posP.x + tmpvar_40);
};
if (!(tmpvar_54)) {
posP.y = (posP.y + tmpvar_41);
};
if (tmpvar_55) {
if (!(tmpvar_53)) {
highp vec4 tmpvar_56;
tmpvar_56.zw = vec2(0.0, 0.0);
tmpvar_56.xy = posN;
lowp vec4 tmpvar_57;
tmpvar_57 = texture2DLodEXT (_MainTex, tmpvar_56.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9;
rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9 = tmpvar_57;
lumaEndN = rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9.w;
};
if (!(tmpvar_54)) {
highp vec4 tmpvar_58;
tmpvar_58.zw = vec2(0.0, 0.0);
tmpvar_58.xy = posP;
lowp vec4 tmpvar_59;
tmpvar_59 = texture2DLodEXT (_MainTex, tmpvar_58.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9;
rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9 = tmpvar_59;
lumaEndP = rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9.w;
};
if (!(tmpvar_53)) {
lumaEndN = (lumaEndN - (lumaNN * 0.5));
};
if (!(tmpvar_54)) {
lumaEndP = (lumaEndP - (lumaNN * 0.5));
};
bool tmpvar_60;
tmpvar_60 = (abs (lumaEndN) >= tmpvar_48);
bool tmpvar_61;
tmpvar_61 = (abs (lumaEndP) >= tmpvar_48);
if (!(tmpvar_60)) {
posN.x = (posN.x - tmpvar_40);
};
if (!(tmpvar_60)) {
posN.y = (posN.y - tmpvar_41);
};
bool tmpvar_62;
if (!(tmpvar_60)) {
tmpvar_62 = bool(1);
} else {
tmpvar_62 = !(tmpvar_61);
};
if (!(tmpvar_61)) {
posP.x = (posP.x + tmpvar_40);
};
if (!(tmpvar_61)) {
posP.y = (posP.y + tmpvar_41);
};
if (tmpvar_62) {
if (!(tmpvar_60)) {
highp vec4 tmpvar_63;
tmpvar_63.zw = vec2(0.0, 0.0);
tmpvar_63.xy = posN;
lowp vec4 tmpvar_64;
tmpvar_64 = texture2DLodEXT (_MainTex, tmpvar_63.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9;
rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9 = tmpvar_64;
lumaEndN = rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9.w;
};
if (!(tmpvar_61)) {
highp vec4 tmpvar_65;
tmpvar_65.zw = vec2(0.0, 0.0);
tmpvar_65.xy = posP;
lowp vec4 tmpvar_66;
tmpvar_66 = texture2DLodEXT (_MainTex, tmpvar_65.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9;
rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9 = tmpvar_66;
lumaEndP = rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9.w;
};
if (!(tmpvar_60)) {
lumaEndN = (lumaEndN - (lumaNN * 0.5));
};
if (!(tmpvar_61)) {
lumaEndP = (lumaEndP - (lumaNN * 0.5));
};
bool tmpvar_67;
tmpvar_67 = (abs (lumaEndN) >= tmpvar_48);
bool tmpvar_68;
tmpvar_68 = (abs (lumaEndP) >= tmpvar_48);
if (!(tmpvar_67)) {
posN.x = (posN.x - tmpvar_40);
};
if (!(tmpvar_67)) {
posN.y = (posN.y - tmpvar_41);
};
bool tmpvar_69;
if (!(tmpvar_67)) {
tmpvar_69 = bool(1);
} else {
tmpvar_69 = !(tmpvar_68);
};
if (!(tmpvar_68)) {
posP.x = (posP.x + tmpvar_40);
};
if (!(tmpvar_68)) {
posP.y = (posP.y + tmpvar_41);
};
if (tmpvar_69) {
if (!(tmpvar_67)) {
highp vec4 tmpvar_70;
tmpvar_70.zw = vec2(0.0, 0.0);
tmpvar_70.xy = posN;
lowp vec4 tmpvar_71;
tmpvar_71 = texture2DLodEXT (_MainTex, tmpvar_70.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9;
rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9 = tmpvar_71;
lumaEndN = rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9.w;
};
if (!(tmpvar_68)) {
highp vec4 tmpvar_72;
tmpvar_72.zw = vec2(0.0, 0.0);
tmpvar_72.xy = posP;
lowp vec4 tmpvar_73;
tmpvar_73 = texture2DLodEXT (_MainTex, tmpvar_72.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9;
rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9 = tmpvar_73;
lumaEndP = rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9.w;
};
if (!(tmpvar_67)) {
lumaEndN = (lumaEndN - (lumaNN * 0.5));
};
if (!(tmpvar_68)) {
lumaEndP = (lumaEndP - (lumaNN * 0.5));
};
bool tmpvar_74;
tmpvar_74 = (abs (lumaEndN) >= tmpvar_48);
bool tmpvar_75;
tmpvar_75 = (abs (lumaEndP) >= tmpvar_48);
if (!(tmpvar_74)) {
posN.x = (posN.x - tmpvar_40);
};
if (!(tmpvar_74)) {
posN.y = (posN.y - tmpvar_41);
};
bool tmpvar_76;
if (!(tmpvar_74)) {
tmpvar_76 = bool(1);
} else {
tmpvar_76 = !(tmpvar_75);
};
if (!(tmpvar_75)) {
posP.x = (posP.x + tmpvar_40);
};
if (!(tmpvar_75)) {
posP.y = (posP.y + tmpvar_41);
};
if (tmpvar_76) {
if (!(tmpvar_74)) {
highp vec4 tmpvar_77;
tmpvar_77.zw = vec2(0.0, 0.0);
tmpvar_77.xy = posN;
lowp vec4 tmpvar_78;
tmpvar_78 = texture2DLodEXT (_MainTex, tmpvar_77.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9;
rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9 = tmpvar_78;
lumaEndN = rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9.w;
};
if (!(tmpvar_75)) {
highp vec4 tmpvar_79;
tmpvar_79.zw = vec2(0.0, 0.0);
tmpvar_79.xy = posP;
lowp vec4 tmpvar_80;
tmpvar_80 = texture2DLodEXT (_MainTex, tmpvar_79.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9;
rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9 = tmpvar_80;
lumaEndP = rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9.w;
};
if (!(tmpvar_74)) {
lumaEndN = (lumaEndN - (lumaNN * 0.5));
};
if (!(tmpvar_75)) {
lumaEndP = (lumaEndP - (lumaNN * 0.5));
};
bool tmpvar_81;
tmpvar_81 = (abs (lumaEndN) >= tmpvar_48);
bool tmpvar_82;
tmpvar_82 = (abs (lumaEndP) >= tmpvar_48);
if (!(tmpvar_81)) {
posN.x = (posN.x - (tmpvar_40 * 1.5));
};
if (!(tmpvar_81)) {
posN.y = (posN.y - (tmpvar_41 * 1.5));
};
bool tmpvar_83;
if (!(tmpvar_81)) {
tmpvar_83 = bool(1);
} else {
tmpvar_83 = !(tmpvar_82);
};
if (!(tmpvar_82)) {
posP.x = (posP.x + (tmpvar_40 * 1.5));
};
if (!(tmpvar_82)) {
posP.y = (posP.y + (tmpvar_41 * 1.5));
};
if (tmpvar_83) {
if (!(tmpvar_81)) {
highp vec4 tmpvar_84;
tmpvar_84.zw = vec2(0.0, 0.0);
tmpvar_84.xy = posN;
lowp vec4 tmpvar_85;
tmpvar_85 = texture2DLodEXT (_MainTex, tmpvar_84.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9;
rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9 = tmpvar_85;
lumaEndN = rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9.w;
};
if (!(tmpvar_82)) {
highp vec4 tmpvar_86;
tmpvar_86.zw = vec2(0.0, 0.0);
tmpvar_86.xy = posP;
lowp vec4 tmpvar_87;
tmpvar_87 = texture2DLodEXT (_MainTex, tmpvar_86.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9;
rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9 = tmpvar_87;
lumaEndP = rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9.w;
};
if (!(tmpvar_81)) {
lumaEndN = (lumaEndN - (lumaNN * 0.5));
};
if (!(tmpvar_82)) {
lumaEndP = (lumaEndP - (lumaNN * 0.5));
};
bool tmpvar_88;
tmpvar_88 = (abs (lumaEndN) >= tmpvar_48);
bool tmpvar_89;
tmpvar_89 = (abs (lumaEndP) >= tmpvar_48);
if (!(tmpvar_88)) {
posN.x = (posN.x - (tmpvar_40 * 2.0));
};
if (!(tmpvar_88)) {
posN.y = (posN.y - (tmpvar_41 * 2.0));
};
bool tmpvar_90;
if (!(tmpvar_88)) {
tmpvar_90 = bool(1);
} else {
tmpvar_90 = !(tmpvar_89);
};
if (!(tmpvar_89)) {
posP.x = (posP.x + (tmpvar_40 * 2.0));
};
if (!(tmpvar_89)) {
posP.y = (posP.y + (tmpvar_41 * 2.0));
};
if (tmpvar_90) {
if (!(tmpvar_88)) {
highp vec4 tmpvar_91;
tmpvar_91.zw = vec2(0.0, 0.0);
tmpvar_91.xy = posN;
lowp vec4 tmpvar_92;
tmpvar_92 = texture2DLodEXT (_MainTex, tmpvar_91.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9;
rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9 = tmpvar_92;
lumaEndN = rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9.w;
};
if (!(tmpvar_89)) {
highp vec4 tmpvar_93;
tmpvar_93.zw = vec2(0.0, 0.0);
tmpvar_93.xy = posP;
lowp vec4 tmpvar_94;
tmpvar_94 = texture2DLodEXT (_MainTex, tmpvar_93.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9;
rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9 = tmpvar_94;
lumaEndP = rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9.w;
};
if (!(tmpvar_88)) {
lumaEndN = (lumaEndN - (lumaNN * 0.5));
};
if (!(tmpvar_89)) {
lumaEndP = (lumaEndP - (lumaNN * 0.5));
};
bool tmpvar_95;
tmpvar_95 = (abs (lumaEndN) >= tmpvar_48);
bool tmpvar_96;
tmpvar_96 = (abs (lumaEndP) >= tmpvar_48);
if (!(tmpvar_95)) {
posN.x = (posN.x - (tmpvar_40 * 2.0));
};
if (!(tmpvar_95)) {
posN.y = (posN.y - (tmpvar_41 * 2.0));
};
bool tmpvar_97;
if (!(tmpvar_95)) {
tmpvar_97 = bool(1);
} else {
tmpvar_97 = !(tmpvar_96);
};
if (!(tmpvar_96)) {
posP.x = (posP.x + (tmpvar_40 * 2.0));
};
if (!(tmpvar_96)) {
posP.y = (posP.y + (tmpvar_41 * 2.0));
};
if (tmpvar_97) {
if (!(tmpvar_95)) {
highp vec4 tmpvar_98;
tmpvar_98.zw = vec2(0.0, 0.0);
tmpvar_98.xy = posN;
lowp vec4 tmpvar_99;
tmpvar_99 = texture2DLodEXT (_MainTex, tmpvar_98.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9;
rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9 = tmpvar_99;
lumaEndN = rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9.w;
};
if (!(tmpvar_96)) {
highp vec4 tmpvar_100;
tmpvar_100.zw = vec2(0.0, 0.0);
tmpvar_100.xy = posP;
lowp vec4 tmpvar_101;
tmpvar_101 = texture2DLodEXT (_MainTex, tmpvar_100.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9;
rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9 = tmpvar_101;
lumaEndP = rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9.w;
};
if (!(tmpvar_95)) {
lumaEndN = (lumaEndN - (lumaNN * 0.5));
};
if (!(tmpvar_96)) {
lumaEndP = (lumaEndP - (lumaNN * 0.5));
};
bool tmpvar_102;
tmpvar_102 = (abs (lumaEndN) >= tmpvar_48);
bool tmpvar_103;
tmpvar_103 = (abs (lumaEndP) >= tmpvar_48);
if (!(tmpvar_102)) {
posN.x = (posN.x - (tmpvar_40 * 2.0));
};
if (!(tmpvar_102)) {
posN.y = (posN.y - (tmpvar_41 * 2.0));
};
bool tmpvar_104;
if (!(tmpvar_102)) {
tmpvar_104 = bool(1);
} else {
tmpvar_104 = !(tmpvar_103);
};
if (!(tmpvar_103)) {
posP.x = (posP.x + (tmpvar_40 * 2.0));
};
if (!(tmpvar_103)) {
posP.y = (posP.y + (tmpvar_41 * 2.0));
};
if (tmpvar_104) {
if (!(tmpvar_102)) {
highp vec4 tmpvar_105;
tmpvar_105.zw = vec2(0.0, 0.0);
tmpvar_105.xy = posN;
lowp vec4 tmpvar_106;
tmpvar_106 = texture2DLodEXT (_MainTex, tmpvar_105.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9;
rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9 = tmpvar_106;
lumaEndN = rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9.w;
};
if (!(tmpvar_103)) {
highp vec4 tmpvar_107;
tmpvar_107.zw = vec2(0.0, 0.0);
tmpvar_107.xy = posP;
lowp vec4 tmpvar_108;
tmpvar_108 = texture2DLodEXT (_MainTex, tmpvar_107.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9;
rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9 = tmpvar_108;
lumaEndP = rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9.w;
};
if (!(tmpvar_102)) {
lumaEndN = (lumaEndN - (lumaNN * 0.5));
};
if (!(tmpvar_103)) {
lumaEndP = (lumaEndP - (lumaNN * 0.5));
};
bool tmpvar_109;
tmpvar_109 = (abs (lumaEndN) >= tmpvar_48);
bool tmpvar_110;
tmpvar_110 = (abs (lumaEndP) >= tmpvar_48);
if (!(tmpvar_109)) {
posN.x = (posN.x - (tmpvar_40 * 2.0));
};
if (!(tmpvar_109)) {
posN.y = (posN.y - (tmpvar_41 * 2.0));
};
bool tmpvar_111;
if (!(tmpvar_109)) {
tmpvar_111 = bool(1);
} else {
tmpvar_111 = !(tmpvar_110);
};
if (!(tmpvar_110)) {
posP.x = (posP.x + (tmpvar_40 * 2.0));
};
if (!(tmpvar_110)) {
posP.y = (posP.y + (tmpvar_41 * 2.0));
};
if (tmpvar_111) {
if (!(tmpvar_109)) {
highp vec4 tmpvar_112;
tmpvar_112.zw = vec2(0.0, 0.0);
tmpvar_112.xy = posN;
lowp vec4 tmpvar_113;
tmpvar_113 = texture2DLodEXT (_MainTex, tmpvar_112.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9;
rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9 = tmpvar_113;
lumaEndN = rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9.w;
};
if (!(tmpvar_110)) {
highp vec4 tmpvar_114;
tmpvar_114.zw = vec2(0.0, 0.0);
tmpvar_114.xy = posP;
lowp vec4 tmpvar_115;
tmpvar_115 = texture2DLodEXT (_MainTex, tmpvar_114.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9;
rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9 = tmpvar_115;
lumaEndP = rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9.w;
};
if (!(tmpvar_109)) {
lumaEndN = (lumaEndN - (lumaNN * 0.5));
};
if (!(tmpvar_110)) {
lumaEndP = (lumaEndP - (lumaNN * 0.5));
};
bool tmpvar_116;
tmpvar_116 = (abs (lumaEndN) >= tmpvar_48);
bool tmpvar_117;
tmpvar_117 = (abs (lumaEndP) >= tmpvar_48);
if (!(tmpvar_116)) {
posN.x = (posN.x - (tmpvar_40 * 4.0));
};
if (!(tmpvar_116)) {
posN.y = (posN.y - (tmpvar_41 * 4.0));
};
bool tmpvar_118;
if (!(tmpvar_116)) {
tmpvar_118 = bool(1);
} else {
tmpvar_118 = !(tmpvar_117);
};
if (!(tmpvar_117)) {
posP.x = (posP.x + (tmpvar_40 * 4.0));
};
if (!(tmpvar_117)) {
posP.y = (posP.y + (tmpvar_41 * 4.0));
};
if (tmpvar_118) {
if (!(tmpvar_116)) {
highp vec4 tmpvar_119;
tmpvar_119.zw = vec2(0.0, 0.0);
tmpvar_119.xy = posN;
lowp vec4 tmpvar_120;
tmpvar_120 = texture2DLodEXT (_MainTex, tmpvar_119.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9;
rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9 = tmpvar_120;
lumaEndN = rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9.w;
};
if (!(tmpvar_117)) {
highp vec4 tmpvar_121;
tmpvar_121.zw = vec2(0.0, 0.0);
tmpvar_121.xy = posP;
lowp vec4 tmpvar_122;
tmpvar_122 = texture2DLodEXT (_MainTex, tmpvar_121.xy, 0.0);
highp vec4 rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9;
rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9 = tmpvar_122;
lumaEndP = rgba_i0_i1_i2_i3_i4_i5_i6_i7_i8_i9.w;
};
if (!(tmpvar_116)) {
lumaEndN = (lumaEndN - (lumaNN * 0.5));
};
if (!(tmpvar_117)) {
lumaEndP = (lumaEndP - (lumaNN * 0.5));
};
bool tmpvar_123;
tmpvar_123 = (abs (lumaEndN) >= tmpvar_48);
bool tmpvar_124;
tmpvar_124 = (abs (lumaEndP) >= tmpvar_48);
if (!(tmpvar_123)) {
posN.x = (posN.x - (tmpvar_40 * 8.0));
};
if (!(tmpvar_123)) {
posN.y = (posN.y - (tmpvar_41 * 8.0));
};
if (!(tmpvar_123)) {
};
if (!(tmpvar_124)) {
posP.x = (posP.x + (tmpvar_40 * 8.0));
};
if (!(tmpvar_124)) {
posP.y = (posP.y + (tmpvar_41 * 8.0));
};
};
};
};
};
};
};
};
};
};
};
dstN = (xlv_TEXCOORD0.x - posN.x);
dstP = (posP.x - xlv_TEXCOORD0.x);
if (!(tmpvar_31)) {
dstN = (xlv_TEXCOORD0.y - posN.y);
};
if (!(tmpvar_31)) {
dstP = (posP.y - xlv_TEXCOORD0.y);
};
bool tmpvar_125;
tmpvar_125 = ((lumaEndN < 0.0) != tmpvar_50);
bool tmpvar_126;
tmpvar_126 = ((lumaEndP < 0.0) != tmpvar_50);
highp float tmpvar_127;
tmpvar_127 = (1.0/((dstP + dstN)));
highp float tmpvar_128;
tmpvar_128 = min (dstN, dstP);
bool tmpvar_129;
if ((dstN < dstP)) {
tmpvar_129 = tmpvar_125;
} else {
tmpvar_129 = tmpvar_126;
};
highp float tmpvar_130;
tmpvar_130 = ((tmpvar_128 * -(tmpvar_127)) + 0.5);
highp float tmpvar_131;
tmpvar_131 = ((tmpvar_49 * tmpvar_49) * 0.75);
highp float tmpvar_132;
if (tmpvar_129) {
tmpvar_132 = tmpvar_130;
} else {
tmpvar_132 = 0.0;
};
highp float tmpvar_133;
tmpvar_133 = max (tmpvar_132, tmpvar_131);
if (!(tmpvar_31)) {
posM.x = (xlv_TEXCOORD0.x + (tmpvar_133 * lengthSign));
};
if (tmpvar_31) {
posM.y = (xlv_TEXCOORD0.y + (tmpvar_133 * lengthSign));
};
highp vec4 tmpvar_134;
tmpvar_134.zw = vec2(0.0, 0.0);
tmpvar_134.xy = posM;
lowp vec4 tmpvar_135;
tmpvar_135 = texture2DLodEXT (_MainTex, tmpvar_134.xy, 0.0);
highp vec4 tmpvar_136;
tmpvar_136.xyz = tmpvar_135.xyz;
tmpvar_136.w = rgbyM.w;
tmpvar_1 = tmpvar_136;
};
gl_FragData[0] = tmpvar_1;
}