bgfx/3rdparty/glsl-optimizer/tests/fragment/basic-in.txt

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2012-04-03 23:30:07 -04:00
vec4 xlat_main( );
vec4 xlat_main( ) {
return vec4( 1.00000);
}
void main() {
vec4 xl_retval;
xl_retval = xlat_main( );
gl_FragData[0] = vec4( xl_retval);
}