bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Surface_ScreenPos2-out.txt

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void main ()
{
vec4 res_1;
res_1.xyz = ((gl_TexCoord[0].xyz * vec3(0.5, 0.5, -0.5)) + 0.5);
res_1.w = 0.0;
gl_FragData[0] = res_1;
}
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// stats: 3 alu 0 tex 0 flow
// inputs: 1
// #0: gl_TexCoord (high float) 4x1 [1] loc 4