2012-10-07 23:41:18 -04:00
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uniform sampler2D _MainTex;
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2014-02-11 02:06:13 -05:00
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uniform vec4 _TintColor;
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2012-10-07 23:41:18 -04:00
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void main ()
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{
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vec4 col_1;
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vec4 tmpvar_2;
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tmpvar_2 = texture2D (_MainTex, gl_TexCoord[0].xy);
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2014-10-11 15:32:43 -04:00
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col_1.xyz = ((_TintColor.xyz * tmpvar_2.xyz) * (gl_Color.xyz * 2.0));
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2012-10-07 23:41:18 -04:00
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col_1.w = ((1.0 - tmpvar_2.w) * ((_TintColor.w * gl_Color.w) * 2.0));
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gl_FragData[0] = col_1;
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}
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2014-02-11 02:06:13 -05:00
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2014-10-11 15:32:43 -04:00
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// stats: 7 alu 1 tex 0 flow
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// inputs: 2
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// #0: gl_Color (high float) 4x1 [-1] loc 1
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// #1: gl_TexCoord (high float) 4x1 [1] loc 4
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// uniforms: 1 (total size: 0)
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// #0: _TintColor (high float) 4x1 [-1]
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// textures: 1
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// #0: _MainTex (high 2d) 0x0 [-1]
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