2012-10-07 23:41:18 -04:00
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uniform float inFloat;
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void main ()
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{
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gl_FragColor = vec4((inFloat * 4.36e-06));
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}
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2014-02-11 02:06:13 -05:00
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2014-10-11 15:32:43 -04:00
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// stats: 1 alu 0 tex 0 flow
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// uniforms: 1 (total size: 0)
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// #0: inFloat (high float) 1x1 [-1]
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