bgfx/3rdparty/glsl-optimizer/tests/fragment/prec-expressions-outES3.txt

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2014-10-11 15:32:43 -04:00
#version 300 es
out lowp vec4 _fragData;
uniform mediump mat4 _LightMatrix;
uniform highp vec3 _WorldPos;
void main ()
{
mediump vec4 r_1;
mediump vec3 lightCoord_2;
highp vec4 tmpvar_3;
tmpvar_3.w = 1.0;
tmpvar_3.xyz = _WorldPos;
highp vec3 tmpvar_4;
tmpvar_4 = (_LightMatrix * tmpvar_3).xyz;
lightCoord_2 = tmpvar_4;
r_1.xyz = lightCoord_2;
r_1.w = 1.0;
_fragData = r_1;
}
// stats: 3 alu 0 tex 0 flow
// uniforms: 2 (total size: 0)
// #0: _LightMatrix (medium float) 4x4 [-1]
// #1: _WorldPos (high float) 3x1 [-1]