bgfx/3rdparty/glsl-optimizer/tests/fragment/opt-ifs-in.txt

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2014-02-11 02:06:13 -05:00
void main() {
vec4 c = vec4(0.0);
// nested ifs
if (gl_FragCoord.x > 0.5) {
if (gl_FragCoord.y > 0.5) {
c = vec4(0.5);
}
}
gl_FragColor = c;
}