bgfx/3rdparty/glsl-optimizer/tests/fragment/framebuffer_fetch-outES3Metal.txt

30 lines
755 B
Text
Raw Normal View History

2014-10-11 15:32:43 -04:00
#include <metal_stdlib>
using namespace metal;
struct xlatMtlShaderInput {
half4 xlv_TEXCOORD0;
half4 _glesFragData_0 [[color(0)]];
};
struct xlatMtlShaderOutput {
half4 _glesFragData_0 [[color(0)]];
};
struct xlatMtlShaderUniform {
};
fragment xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]])
{
xlatMtlShaderOutput _mtl_o;
half4 xlt_ocol_1;
xlt_ocol_1 = _mtl_i._glesFragData_0;
half4 ocol_2;
ocol_2.w = xlt_ocol_1.w;
ocol_2.xy = _mtl_i.xlv_TEXCOORD0.xy;
ocol_2.z = (xlt_ocol_1.z * (half)2.0);
xlt_ocol_1 = ocol_2;
_mtl_o._glesFragData_0 = ocol_2;
return _mtl_o;
}
// stats: 1 alu 0 tex 0 flow
// inputs: 1
// #0: xlv_TEXCOORD0 (low float) 4x1 [-1]