bgfx/3rdparty/glsl-optimizer/tests/fragment/derivatives-outES.txt

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#extension GL_OES_standard_derivatives : enable
varying highp vec4 xlv_TEXCOORD0;
void main ()
{
mediump vec4 tmpvar_1;
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lowp vec4 res_2;
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highp float tmpvar_3;
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tmpvar_3 = dFdx(xlv_TEXCOORD0.x);
res_2.x = tmpvar_3;
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highp float tmpvar_4;
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tmpvar_4 = dFdx(xlv_TEXCOORD0.y);
res_2.y = tmpvar_4;
highp float tmpvar_5;
tmpvar_5 = (abs(dFdx(xlv_TEXCOORD0.z)) + abs(dFdy(xlv_TEXCOORD0.z)));
res_2.z = tmpvar_5;
res_2.w = 1.0;
tmpvar_1 = res_2;
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gl_FragData[0] = tmpvar_1;
}
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// stats: 8 alu 0 tex 0 flow
// inputs: 1
// #0: xlv_TEXCOORD0 (high float) 4x1 [-1]