bgfx/examples/18-ibl/vs_ibl_skybox.sc

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$input a_position, a_texcoord0
$output v_dir
/*
* Copyright 2014 Dario Manesku. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
#include "../common/common.sh"
uniform mat4 u_mtx;
void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
vec2 tex = 2.0 * a_texcoord0 - 1.0;
v_dir = mul(u_mtx, vec4(tex, 1.0, 0.0) ).xyz;
}