bgfx/examples/common/nanovg/vs_nanovg_fill.bin.h

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static const uint8_t vs_nanovg_fill_glsl[541] =
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{
0x56, 0x53, 0x48, 0x03, 0xcf, 0xda, 0x1b, 0x94, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
0x77, 0x53, 0x69, 0x7a, 0x65, 0x05, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x75, 0x5f, 0x68, 0x61, // wSize.......u_ha
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0x6c, 0x66, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x07, 0x01, 0x00, 0x00, 0x01, 0x00, 0xeb, 0x01, 0x00, // lfTexel.........
0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // .attribute highp
0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // vec2 a_position
0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, // ;.attribute high
0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, // p vec2 a_texcoor
0x64, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, // d0;.varying high
0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // p vec2 v_positio
0x6e, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // n;.varying highp
0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // vec2 v_texcoord
0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // 0;.uniform highp
0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x53, 0x69, 0x7a, 0x65, // vec2 u_viewSize
0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, // ;.uniform highp
0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x68, 0x61, 0x6c, 0x66, 0x54, 0x65, 0x78, 0x65, 0x6c, // vec4 u_halfTexel
0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, // ;.void main ().{
0x0a, 0x20, 0x20, 0x76, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, // . v_position =
0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, // a_position;. v_
0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x3d, 0x20, 0x28, 0x61, 0x5f, 0x74, // texcoord0 = (a_t
0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x2b, 0x20, 0x75, 0x5f, 0x68, 0x61, 0x6c, // excoord0 + u_hal
0x66, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x2e, 0x78, 0x79, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x68, 0x69, // fTexel.xy);. hi
0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // ghp vec4 tmpvar_
0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x7a, 0x77, // 1;. tmpvar_1.zw
0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, // = vec2(0.0, 1.0
0x29, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x20, // );. tmpvar_1.x
0x3d, 0x20, 0x28, 0x28, 0x28, 0x32, 0x2e, 0x30, 0x20, 0x2a, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, // = (((2.0 * a_pos
0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2e, 0x78, 0x29, 0x20, 0x2f, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, // ition.x) / u_vie
0x77, 0x53, 0x69, 0x7a, 0x65, 0x2e, 0x78, 0x29, 0x20, 0x2d, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, // wSize.x) - 1.0);
0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x79, 0x20, 0x3d, 0x20, // . tmpvar_1.y =
0x28, 0x31, 0x2e, 0x30, 0x20, 0x2d, 0x20, 0x28, 0x28, 0x32, 0x2e, 0x30, 0x20, 0x2a, 0x20, 0x61, // (1.0 - ((2.0 * a
0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2e, 0x79, 0x29, 0x20, 0x2f, 0x20, 0x75, // _position.y) / u
0x5f, 0x76, 0x69, 0x65, 0x77, 0x53, 0x69, 0x7a, 0x65, 0x2e, 0x79, 0x29, 0x29, 0x3b, 0x0a, 0x20, // _viewSize.y));.
0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x74, // gl_Position = t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // mpvar_1;.}...
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};
static const uint8_t vs_nanovg_fill_dx9[448] =
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{
0x56, 0x53, 0x48, 0x03, 0xcf, 0xda, 0x1b, 0x94, 0x02, 0x00, 0x0b, 0x75, 0x5f, 0x68, 0x61, 0x6c, // VSH........u_hal
0x66, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x05, 0x01, 0x01, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, // fTexel.......u_v
0x69, 0x65, 0x77, 0x53, 0x69, 0x7a, 0x65, 0x05, 0x01, 0x00, 0x00, 0x01, 0x00, 0x90, 0x01, 0x00, // iewSize.........
0x03, 0xfe, 0xff, 0xfe, 0xff, 0x2e, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x83, // .......CTAB.....
0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, // ................
0x91, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x01, 0x00, 0x01, // ...|...D........
0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x02, // ...P.......`....
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, // .......l.......u
0x5f, 0x68, 0x61, 0x6c, 0x66, 0x54, 0x65, 0x78, 0x65, 0x6c, 0x00, 0x01, 0x00, 0x03, 0x00, 0x01, // _halfTexel......
0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, // ...........u_vie
0x77, 0x53, 0x69, 0x7a, 0x65, 0x00, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x02, 0x00, 0x01, // wSize...........
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, // .......vs_3_0.Mi
0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, // crosoft (R) HLSL
0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, // Shader Compiler
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0x20, 0x39, 0x2e, 0x32, 0x39, 0x2e, 0x39, 0x35, 0x32, 0x2e, 0x33, 0x31, 0x31, 0x31, 0x00, 0x51, // 9.29.952.3111.Q
0x00, 0x00, 0x05, 0x02, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x80, 0x3f, 0x00, // ..............?.
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, // ................
0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, // ................
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, // ................
0x00, 0x00, 0x80, 0x01, 0x00, 0x03, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x01, 0x80, 0x02, // ................
0x00, 0x03, 0xe0, 0x02, 0x00, 0x00, 0x03, 0x02, 0x00, 0x03, 0xe0, 0x01, 0x00, 0xe4, 0xa0, 0x01, // ................
0x00, 0xe4, 0x90, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x02, // ................
0x00, 0x00, 0x03, 0x00, 0x00, 0x06, 0x80, 0x00, 0x00, 0xd0, 0x90, 0x00, 0x00, 0xd0, 0x90, 0x04, // ................
0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0xe0, 0x00, 0x00, 0x55, 0x80, 0x00, 0x00, 0x00, 0x80, 0x02, // .........U......
0x00, 0x00, 0xa0, 0x06, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x55, 0xa0, 0x04, // .............U..
0x00, 0x00, 0x04, 0x00, 0x00, 0x02, 0xe0, 0x00, 0x00, 0xaa, 0x80, 0x00, 0x00, 0x00, 0x81, 0x02, // ................
0x00, 0x55, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0c, 0xe0, 0x02, 0x00, 0x64, 0xa0, 0x01, // .U...........d..
0x00, 0x00, 0x02, 0x01, 0x00, 0x03, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ................
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};
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static const uint8_t vs_nanovg_fill_dx11[577] =
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{
0x56, 0x53, 0x48, 0x03, 0xcf, 0xda, 0x1b, 0x94, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
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0x77, 0x53, 0x69, 0x7a, 0x65, 0x05, 0x00, 0x24, 0x0a, 0x01, 0x00, 0x1c, 0x02, 0x44, 0x58, 0x42, // wSize..$.....DXB
0x43, 0x96, 0x69, 0x2a, 0xf0, 0x03, 0xd1, 0xd8, 0x4a, 0x3e, 0x52, 0x3a, 0x0a, 0x08, 0x07, 0x7b, // C.i*....J>R:...{
0x28, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // (............,..
0x00, 0x80, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, // .........ISGNL..
0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........8......
0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, // ................
0x00, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .A..............
0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // .........POSITIO
0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0x4f, 0x53, 0x47, // N.TEXCOORD...OSG
0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, // Nh...........P..
0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x0c, 0x00, 0x00, 0x5c, 0x00, 0x00, // ................
0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................
0x00, 0x0c, 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, // .....SV_POSITION
0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x53, 0x48, 0x44, // .TEXCOORD....SHD
0x52, 0x24, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x49, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, // R$...@...I...Y..
0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa3, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, // .F. ........._..
0x03, 0x32, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, // .2......._...2..
0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....g.... .....
0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x32, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, // .....e...2 .....
0x00, 0x65, 0x00, 0x00, 0x03, 0xc2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, // .e.... ......h..
0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .........2......
0x00, 0x46, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, // .F.......F......
0x00, 0x0e, 0x00, 0x00, 0x08, 0x32, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x00, 0x10, // .....2.......F..
0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x85, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa2, 0x00, 0x00, // ....... ........
0x00, 0x00, 0x00, 0x00, 0x07, 0x12, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, // ...... .........
0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0x00, // ......@.........
0x08, 0x22, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x10, 0x80, 0x41, 0x00, 0x00, // ." ..........A..
0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x36, 0x00, 0x00, // ......@.....?6..
0x08, 0xc2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, // .. .......@.....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x36, 0x00, 0x00, // ............?6..
0x05, 0x32, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, // .2 ......F......
0x00, 0x36, 0x00, 0x00, 0x05, 0xc2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x14, 0x10, // .6.... .........
0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x01, 0x00, 0x10, 0x00, 0x30, // .....>.........0
0x0a, // .
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};