bgfx/src/shader_dx9bc.h

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2015-07-29 22:38:17 -04:00
/*
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef BGFX_SHADER_DX9BC_H
#define BGFX_SHADER_DX9BC_H
#include <bx/readerwriter.h>
namespace bgfx
{
struct Dx9bcOpcode
{
enum Enum
{
NOP,
MOV,
ADD,
SUB,
MAD,
MUL,
RCP,
RSQ,
DP3,
DP4,
MIN,
MAX,
SLT,
SGE,
EXP,
LOG,
LIT,
DST,
LRP,
FRC,
M4X4,
M4X3,
M3X4,
M3X3,
M3X2,
CALL,
CALLNZ,
LOOP,
RET,
ENDLOOP,
LABEL,
DCL,
POW,
CRS,
SGN,
ABS,
NRM,
SINCOS,
REP,
ENDREP,
IF,
IFC,
ELSE,
ENDIF,
BREAK,
BREAKC,
MOVA,
DEFB,
DEFI,
Unknown = 63,
TEXCOORD,
TEXKILL,
TEX,
TEXBEM,
TEXBEM1,
TEXREG2AR,
TEXREG2GB,
TEXM3X2PAD,
TEXM3X2TEX,
TEXM3X3PAD,
TEXM3X3TEX,
TEXM3X3DIFF,
TEXM3X3SPEC,
TEXM3X3VSPEC,
EXPP,
LOGP,
CND,
DEF,
TEXREG2RGB,
TEXDP3TEX,
TEXM3X2DEPTH,
TEXDP3,
TEXM3X3,
TEXDEPTH,
CMP,
BEM,
DP2ADD,
DSX,
DSY,
TEXLDD,
SETP,
TEXLDL,
BREAKP,
Count,
Phase = 0xfffd,
Comment = 0xfffe,
End = 0xffff
};
};
const char* getName(Dx9bcOpcode::Enum _opcode);
struct Dx9bcResourceDim
{
enum Enum
{
Unknown,
Texture1D,
Texture2D,
TextureCube,
Texture3D,
};
};
struct Dx9bcOperandType
{
enum Enum
{
Temp,
Input,
Const,
Texture,
RastOut,
AttrOut,
TexCrdOut,
Output,
ConstInt,
ColorOut,
DepthOut,
Sampler,
Const2,
Const3,
Const4,
ConstBool,
Loop,
TempFloat16,
MiscType,
Label,
Predicate,
Count
};
};
struct Dx9bcDeclUsage
{
enum Enum
{
Position,
BlendWeight,
BlendIndices,
Normal,
Psize,
Texcoord,
Tangent,
Binormal,
TessFactor,
PositionT,
Color,
Fog,
Depth,
Sample,
Count
};
};
struct Dx9bcOperandAddrMode
{
enum Enum
{
Absolute,
Relative,
Count
};
};
struct Dx9bcSubOperand
{
Dx9bcOperandType::Enum type;
uint32_t regIndex;
uint8_t swizzleBits;
};
struct Dx9bcOperand
{
Dx9bcOperandType::Enum type;
uint32_t regIndex;
bool destination;
// Destination
uint8_t writeMask;
bool saturate;
bool partialPrecision;
bool centroid;
// Source
uint8_t swizzleBits;
Dx9bcOperandAddrMode::Enum addrMode;
Dx9bcSubOperand subOperand;
};
struct Dx9bcInstruction
{
Dx9bcOpcode::Enum opcode;
uint16_t length;
uint8_t numOperands;
uint8_t numValues;
uint8_t specific;
bool predicated;
bool coissue;
Dx9bcOperand operand[6];
int32_t value[4];
};
int32_t read(bx::ReaderI* _reader, Dx9bcInstruction& _instruction);
int32_t write(bx::WriterI* _writer, const Dx9bcInstruction& _instruction);
int32_t toString(char* _out, int32_t _size, const Dx9bcInstruction& _instruction);
struct Dx9bcShader
{
stl::vector<uint8_t> byteCode;
};
int32_t read(bx::ReaderSeekerI* _reader, Dx9bcShader& _shader);
int32_t write(bx::WriterI* _writer, const Dx9bcShader& _shader);
struct Dx9bc
{
uint32_t version;
Dx9bcShader shader;
};
int32_t read(bx::ReaderSeekerI* _reader, Dx9bc& _dx9bc);
int32_t write(bx::WriterSeekerI* _writer, const Dx9bc& _dx9bc);
typedef void (*Dx9bcParseFn)(uint32_t _offset, const Dx9bcInstruction& _instruction, void* _userData);
void parse(const Dx9bcShader& _src, Dx9bcParseFn _fn, void* _userData);
typedef void (*Dx9bcFilterFn)(Dx9bcInstruction& _instruction, void* _userData);
void filter(Dx9bcShader& _dst, const Dx9bcShader& _src, Dx9bcFilterFn _fn, void* _userData);
} // namespace bgfx
#endif // BGFX_SHADER_DX9BC_H