2012-04-03 23:30:07 -04:00
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uniform vec4 _MainTex_ST;
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2014-02-11 02:06:13 -05:00
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uniform mat4 glstate_matrix_mvp;
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varying vec4 xlv_COLOR;
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varying vec2 xlv_TEXCOORD0;
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2012-04-03 23:30:07 -04:00
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void main ()
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{
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gl_Position = (glstate_matrix_mvp * gl_Vertex);
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xlv_COLOR = gl_Color;
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xlv_TEXCOORD0 = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
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}
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2014-02-11 02:06:13 -05:00
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2014-10-11 15:32:43 -04:00
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// stats: 3 alu 0 tex 0 flow
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// inputs: 3
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// #0: gl_MultiTexCoord0 (high float) 4x1 [-1] loc 8
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// #1: gl_Color (high float) 4x1 [-1] loc 3
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// #2: gl_Vertex (high float) 4x1 [-1] loc 0
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// uniforms: 2 (total size: 0)
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// #0: _MainTex_ST (high float) 4x1 [-1]
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// #1: glstate_matrix_mvp (high float) 4x4 [-1]
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