bgfx/3rdparty/glsl-optimizer/tests/vertex/opt-normalize-out.txt

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2014-02-11 02:06:13 -05:00
varying vec3 var_a;
void main ()
{
gl_Position = (gl_Vertex * vec4(0.182574, 0.365148, 0.547723, 0.730297));
var_a = (gl_Vertex.xyz * normalize(vec3(0.0, 0.0, 0.0)));
}
2014-10-11 15:32:43 -04:00
// stats: 3 alu 0 tex 0 flow
// inputs: 1
// #0: gl_Vertex (high float) 4x1 [-1] loc 0