mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
21 lines
532 B
Text
21 lines
532 B
Text
|
#include <metal_stdlib>
|
||
|
using namespace metal;
|
||
|
struct xlatMtlShaderInput {
|
||
|
};
|
||
|
struct xlatMtlShaderOutput {
|
||
|
half4 _colArr_0 [[color(0)]];
|
||
|
half4 _colVec [[color(3)]];
|
||
|
};
|
||
|
struct xlatMtlShaderUniform {
|
||
|
};
|
||
|
fragment xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]])
|
||
|
{
|
||
|
xlatMtlShaderOutput _mtl_o;
|
||
|
_mtl_o._colArr_0 = half4(float4(0.0, 0.0, 0.0, 0.0));
|
||
|
_mtl_o._colVec = half4(float4(1.0, 1.0, 1.0, 1.0));
|
||
|
return _mtl_o;
|
||
|
}
|
||
|
|
||
|
|
||
|
// stats: 2 alu 0 tex 0 flow
|