2012-10-07 23:41:18 -04:00
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#version 120
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uniform float inInit = 13.0;
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2014-02-11 02:06:13 -05:00
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uniform mat4x3 nonSqMat;
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2014-10-11 15:32:43 -04:00
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uniform vec4 uniInit = vec4(1.0, 2.0, 3.0, 4.0);
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2012-10-07 23:41:18 -04:00
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void main ()
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{
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vec4 v_1;
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v_1.x = (1.2 + nonSqMat[0].x);
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v_1.y = 6.0;
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v_1.z = (inInit + 4.0);
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2014-10-11 15:32:43 -04:00
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v_1.w = (-1.0 + uniInit.w);
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2012-10-07 23:41:18 -04:00
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gl_FragColor = v_1;
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}
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2014-02-11 02:06:13 -05:00
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2014-10-11 15:32:43 -04:00
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// stats: 4 alu 0 tex 0 flow
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// uniforms: 3 (total size: 0)
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// #0: inInit (high float) 1x1 [-1]
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// #1: nonSqMat (high float) 3x4 [-1]
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// #2: uniInit (high float) 4x1 [-1]
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