bgfx/3rdparty/glsl-optimizer/tests/fragment/bug-loop-share-index-out.txt

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2014-03-29 19:26:01 -04:00
uniform int loopNum;
void main ()
{
vec4 r_1;
int myIdx_2;
r_1 = vec4(0.0, 0.0, 0.0, 0.0);
myIdx_2 = 1;
for (; myIdx_2 < loopNum; myIdx_2++) {
r_1.x = (r_1.x + 1.0);
r_1.y = (r_1.y + 2.0);
r_1.z = (r_1.z + 3.0);
};
myIdx_2 = 2;
for (; myIdx_2 < loopNum; myIdx_2++) {
r_1.x = (r_1.x + 1.0);
r_1.y = (r_1.y + 2.0);
r_1.z = (r_1.z + 3.0);
};
gl_FragColor = r_1;
}
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// stats: 13 alu 0 tex 4 flow
// uniforms: 1 (total size: 0)
// #0: loopNum (high int) 1x1 [-1]