bgfx/examples/common/entry/entry_ios.mm

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/*
* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
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#include "entry.h"
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#if BX_PLATFORM_IOS
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import <QuartzCore/CAEAGLLayer.h>
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#include <bgfxplatform.h>
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#include "entry_p.h"
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#include <bx/uint32_t.h>
#include <bx/thread.h>
namespace bgfx
{
void renderFrame();
}
namespace entry
{
struct MainThreadEntry
{
int m_argc;
char** m_argv;
static int32_t threadFunc(void* _userData);
};
struct Context
{
Context()
{
const char* argv[1] = { "ios" };
m_mte.m_argc = 1;
m_mte.m_argv = const_cast<char**>(argv);
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m_eventQueue.postSizeEvent(768, 1024);
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m_thread.init(MainThreadEntry::threadFunc, &m_mte);
}
~Context()
{
m_thread.shutdown();
}
MainThreadEntry m_mte;
bx::Thread m_thread;
EventQueue m_eventQueue;
};
static Context* s_ctx;
int32_t MainThreadEntry::threadFunc(void* _userData)
{
MainThreadEntry* self = (MainThreadEntry*)_userData;
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int32_t result = main(self->m_argc, self->m_argv);
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return result;
}
const Event* poll()
{
return s_ctx->m_eventQueue.poll();
}
void release(const Event* _event)
{
s_ctx->m_eventQueue.release(_event);
}
void setWindowSize(uint32_t _width, uint32_t _height)
{
}
void toggleWindowFrame()
{
}
void setMouseLock(bool _lock)
{
}
} // namespace entry
using namespace entry;
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@interface View : UIView
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{
CADisplayLink* m_displayLink;
}
@end
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@implementation View
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+ (Class)layerClass
{
return [CAEAGLLayer class];
}
- (id)initWithFrame:(CGRect)rect
{
self = [super initWithFrame:rect];
if (nil == self)
{
return nil;
}
CAEAGLLayer* layer = (CAEAGLLayer*)self.layer;
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bgfx::iosSetEaglLayer(layer);
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return self;
}
- (void)start
{
if (nil == m_displayLink)
{
m_displayLink = [self.window.screen displayLinkWithTarget:self selector:@selector(renderFrame)];
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[m_displayLink setFrameInterval:1];
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[m_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
}
}
- (void)stop
{
if (nil != m_displayLink)
{
[m_displayLink invalidate];
m_displayLink = nil;
}
}
- (void)renderFrame
{
bgfx::renderFrame();
}
@end
@interface AppDelegate : UIResponder<UIApplicationDelegate>
{
UIWindow* m_window;
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View* m_view;
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}
@property (nonatomic, retain) UIWindow* m_window;
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@property (nonatomic, retain) View* m_view;
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@end
@implementation AppDelegate
@synthesize m_window;
@synthesize m_view;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
CGRect rect = [ [UIScreen mainScreen] bounds];
m_window = [ [UIWindow alloc] initWithFrame: rect];
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m_view = [ [View alloc] initWithFrame: rect];
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[m_window addSubview: m_view];
[m_window makeKeyAndVisible];
s_ctx = new Context;
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application
{
[m_view stop];
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
[m_view start];
}
- (void)applicationWillTerminate:(UIApplication *)application
{
[m_view stop];
}
- (void)dealloc
{
[m_window release];
[m_view release];
[super dealloc];
}
@end
int main(int _argc, char* _argv[])
{
NSAutoreleasePool* pool = [ [NSAutoreleasePool alloc] init];
int exitCode = UIApplicationMain(_argc, _argv, @"UIApplication", NSStringFromClass([AppDelegate class]) );
[pool release];
return exitCode;
}
#endif // BX_PLATFORM_IOS