mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
250 lines
6 KiB
Text
250 lines
6 KiB
Text
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struct v2f {
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vec4 pos;
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vec2 uv;
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vec4 nz;
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};
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struct appdata_grass {
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vec4 vertex;
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vec4 tangent;
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vec4 color;
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vec4 texcoord;
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vec4 texcoord1;
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};
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attribute vec4 TANGENT;
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uniform vec4 _WavingTint;
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uniform vec4 _WaveAndDistance;
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uniform vec4 _ProjectionParams;
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void FastSinCos (
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in vec4 val_1,
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out vec4 s_2,
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out vec4 c_3
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)
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{
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vec4 cos8_4;
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vec4 sin7_5;
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vec4 r3_6;
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vec4 r2_7;
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vec4 r1_8;
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vec4 r8_9;
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vec4 r7_10;
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vec4 r6_11;
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vec4 r5_12;
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vec4 tmpvar_13;
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tmpvar_13 = vec4(1.0, -0.161616, 0.0083333, -0.00019841);
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sin7_5 = tmpvar_13;
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vec4 tmpvar_14;
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tmpvar_14 = vec4(-0.5, 0.0416667, -0.00138889, 2.48016e-05);
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cos8_4 = tmpvar_14;
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vec4 tmpvar_15;
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tmpvar_15 = ((val_1 * 6.40885) - 3.14159);
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val_1 = tmpvar_15;
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vec4 tmpvar_16;
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tmpvar_16 = (val_1 * val_1);
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r5_12 = tmpvar_16;
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vec4 tmpvar_17;
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tmpvar_17 = (r5_12 * r5_12);
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r6_11 = tmpvar_17;
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vec4 tmpvar_18;
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tmpvar_18 = (r6_11 * r5_12);
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r7_10 = tmpvar_18;
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vec4 tmpvar_19;
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tmpvar_19 = (r6_11 * r5_12);
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r8_9 = tmpvar_19;
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vec4 tmpvar_20;
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tmpvar_20 = (r5_12 * val_1);
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r1_8 = tmpvar_20;
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vec4 tmpvar_21;
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tmpvar_21 = (r1_8 * r5_12);
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r2_7 = tmpvar_21;
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vec4 tmpvar_22;
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tmpvar_22 = (r2_7 * r5_12);
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r3_6 = tmpvar_22;
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vec4 tmpvar_23;
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tmpvar_23 = (((val_1 + (r1_8 * sin7_5.y)) + (r2_7 * sin7_5.z)) + (r3_6 * sin7_5.w));
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s_2 = tmpvar_23;
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vec4 tmpvar_24;
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tmpvar_24 = ((((1.0 + (r5_12 * cos8_4.x)) + (r6_11 * cos8_4.y)) + (r7_10 * cos8_4.z)) + (r8_9 * cos8_4.w));
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c_3 = tmpvar_24;
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}
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void TerrainWaveGrass (
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inout vec4 vertex_25,
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in float waveAmount_26,
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in vec3 color_27,
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out vec4 outColor_28
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)
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{
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vec3 waveColor_29;
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vec3 waveMove_30;
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float lighting_31;
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vec4 c_32;
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vec4 s_33;
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vec4 waves_34;
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vec4 _waveZmove_35;
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vec4 _waveXmove_36;
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vec4 waveSpeed_37;
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vec4 _waveZSize_38;
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vec4 _waveXSize_39;
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vec4 tmpvar_40;
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tmpvar_40 = vec4(1.2, 2.0, 1.6, 4.8);
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waveSpeed_37 = tmpvar_40;
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vec4 tmpvar_41;
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tmpvar_41 = vec4(0.024, 0.04, -0.12, 0.096);
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_waveXmove_36 = tmpvar_41;
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vec4 tmpvar_42;
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tmpvar_42 = vec4(0.006, 0.02, -0.02, 0.1);
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_waveZmove_35 = tmpvar_42;
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vec3 tmpvar_43;
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tmpvar_43 = vec3(0.0, 0.0, 0.0);
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waveMove_30 = tmpvar_43;
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vec4 tmpvar_44;
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tmpvar_44 = (vec4(0.012, 0.02, 0.06, 0.024) * _WaveAndDistance.y);
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_waveXSize_39 = tmpvar_44;
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vec4 tmpvar_45;
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tmpvar_45 = (vec4(0.006, 0.02, 0.02, 0.05) * _WaveAndDistance.y);
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_waveZSize_38 = tmpvar_45;
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vec4 tmpvar_46;
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tmpvar_46 = (vertex_25.x * _waveXSize_39);
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waves_34 = tmpvar_46;
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vec4 tmpvar_47;
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tmpvar_47 = (waves_34 + (vertex_25.z * _waveZSize_38));
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waves_34 = tmpvar_47;
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vec4 tmpvar_48;
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tmpvar_48 = (waves_34 + (_WaveAndDistance.x * waveSpeed_37));
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waves_34 = tmpvar_48;
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vec4 tmpvar_49;
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tmpvar_49 = fract (waves_34);
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vec4 tmpvar_50;
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tmpvar_50 = tmpvar_49;
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waves_34 = tmpvar_50;
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FastSinCos (waves_34, s_33, c_32);
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vec4 tmpvar_51;
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tmpvar_51 = (s_33 * s_33);
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s_33 = tmpvar_51;
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vec4 tmpvar_52;
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tmpvar_52 = (s_33 * s_33);
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s_33 = tmpvar_52;
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vec4 tmpvar_53;
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tmpvar_53 = normalize (vec4(1.0, 1.0, 0.4, 0.2));
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float tmpvar_54;
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tmpvar_54 = dot (s_33, tmpvar_53);
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float tmpvar_55;
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tmpvar_55 = (tmpvar_54 * 0.7);
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lighting_31 = tmpvar_55;
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vec4 tmpvar_56;
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tmpvar_56 = (s_33 * waveAmount_26);
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s_33 = tmpvar_56;
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float tmpvar_57;
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tmpvar_57 = dot (s_33, _waveXmove_36);
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float tmpvar_58;
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tmpvar_58 = tmpvar_57;
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waveMove_30.x = tmpvar_58;
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float tmpvar_59;
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tmpvar_59 = dot (s_33, _waveZmove_35);
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float tmpvar_60;
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tmpvar_60 = tmpvar_59;
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waveMove_30.z = vec3(tmpvar_60).z;
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vec2 tmpvar_61;
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tmpvar_61 = (vertex_25.xz - (waveMove_30.xz * _WaveAndDistance.z));
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vertex_25.xz = tmpvar_61.xxy.xz;
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vec3 tmpvar_62;
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tmpvar_62 = vec3(lighting_31);
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vec3 tmpvar_63;
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tmpvar_63 = mix (vec3(0.5, 0.5, 0.5), _WavingTint.xyz, tmpvar_62);
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vec3 tmpvar_64;
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tmpvar_64 = tmpvar_63;
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waveColor_29 = tmpvar_64;
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vec3 tmpvar_65;
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tmpvar_65 = ((color_27 * waveColor_29) * 2.0);
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outColor_28.xyz = tmpvar_65.xyz.xyz;
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float tmpvar_66;
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tmpvar_66 = 1.0;
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outColor_28.w = vec4(tmpvar_66).w;
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}
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v2f vert (
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in appdata_grass v_67
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)
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{
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v2f o_68;
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vec4 dummyColor_69;
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float waveAmount_70;
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float tmpvar_71;
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tmpvar_71 = (v_67.color.w * _WaveAndDistance.z);
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waveAmount_70 = tmpvar_71;
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vec4 tmpvar_72;
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tmpvar_72 = vec4(0.0, 0.0, 0.0, 0.0);
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dummyColor_69 = tmpvar_72;
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vec3 tmpvar_73;
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tmpvar_73 = dummyColor_69.xyz;
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TerrainWaveGrass (v_67.vertex, waveAmount_70, tmpvar_73, dummyColor_69);
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vec4 tmpvar_74;
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tmpvar_74 = (gl_ModelViewProjectionMatrix * v_67.vertex);
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o_68.pos = tmpvar_74;
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vec2 tmpvar_75;
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tmpvar_75 = v_67.texcoord.xy;
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vec2 tmpvar_76;
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tmpvar_76 = tmpvar_75;
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o_68.uv = tmpvar_76;
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vec3 tmpvar_77;
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tmpvar_77 = vec3(0.0, 0.0, 1.0);
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o_68.nz.xyz = tmpvar_77.xyz.xyz;
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float tmpvar_78;
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tmpvar_78 = -(((gl_ModelViewMatrix * v_67.vertex).z * _ProjectionParams.w));
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o_68.nz.w = vec4(tmpvar_78).w;
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return o_68;
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}
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void main ()
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{
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appdata_grass xlt_v_79;
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v2f xl_retval_80;
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vec4 tmpvar_81;
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tmpvar_81 = gl_Vertex.xyzw;
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vec4 tmpvar_82;
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tmpvar_82 = tmpvar_81;
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xlt_v_79.vertex = tmpvar_82;
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vec4 tmpvar_83;
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tmpvar_83 = TANGENT.xyzw;
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vec4 tmpvar_84;
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tmpvar_84 = tmpvar_83;
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xlt_v_79.tangent = tmpvar_84;
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vec4 tmpvar_85;
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tmpvar_85 = gl_Color.xyzw;
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vec4 tmpvar_86;
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tmpvar_86 = tmpvar_85;
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xlt_v_79.color = tmpvar_86;
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vec4 tmpvar_87;
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tmpvar_87 = gl_MultiTexCoord0.xyzw;
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vec4 tmpvar_88;
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tmpvar_88 = tmpvar_87;
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xlt_v_79.texcoord = tmpvar_88;
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vec4 tmpvar_89;
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tmpvar_89 = gl_MultiTexCoord1.xyzw;
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vec4 tmpvar_90;
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tmpvar_90 = tmpvar_89;
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xlt_v_79.texcoord1 = tmpvar_90;
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v2f tmpvar_91;
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tmpvar_91 = vert (xlt_v_79);
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v2f tmpvar_92;
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tmpvar_92 = tmpvar_91;
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xl_retval_80 = tmpvar_92;
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vec4 tmpvar_93;
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tmpvar_93 = xl_retval_80.pos.xyzw;
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vec4 tmpvar_94;
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tmpvar_94 = tmpvar_93;
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gl_Position = tmpvar_94;
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vec4 tmpvar_95;
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tmpvar_95.zw = vec2(0.0, 0.0);
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tmpvar_95.xy = xl_retval_80.uv.xy;
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vec4 tmpvar_96;
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tmpvar_96 = tmpvar_95;
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gl_TexCoord[0] = tmpvar_96;
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vec4 tmpvar_97;
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tmpvar_97 = xl_retval_80.nz.xyzw;
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vec4 tmpvar_98;
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tmpvar_98 = tmpvar_97;
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gl_TexCoord[1] = tmpvar_98;
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}
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